tag:blogger.com,1999:blog-65741277802820780732024-03-01T21:18:52.871+00:00Tel's KingdomTel's gaming blog, which may or may not get regularly updated.<br>Miniature Wargames, Boardgames and Online Games.Unknownnoreply@blogger.comBlogger328125tag:blogger.com,1999:blog-6574127780282078073.post-15177703698673058212022-07-24T13:28:00.000+01:002022-07-24T13:28:07.679+01:00Relocated KingdomThis Blog has been a bit quiet recently. That's mainly due to the fact I'm concentrating on posting to the Facebook page I set up.<div><br /></div><div><a href="https://www.facebook.com/TelsKingdom">https://www.facebook.com/TelsKingdom</a></div><div><br /></div><div>I still intend to keep posting here for more verbose reports (which don't really fit with the Facebook short post format).<br />
¶</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-21575387477788072452022-04-16T21:00:00.007+01:002022-04-16T21:00:00.185+01:00Thawgrave Castle<br />Frostgrave. but in a not-so-frosty location. Bands of adventurers have been told about the treasure/princess/etc that needs liberating/rescuing from a castle and surrounding town that has fallen into the hands of some bad people. That's 'bad' as compared to the incoming wizards, who were mostly necromancers. <div><br /></div><div>(<i>This post was delayed from February</i>)<br /><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhwXYc8WirpSjXkNMvinF4tbxgjr40QVLYQontlGja58bvS6NCK2SFqRTyNaC-JD6BFyPXwLNjaQiNM9SYCsewQVF7LqRYjAvYuYfewxl66yCGmGrkiGUGkhBSDVnr5kyRspnECsXRZusplP61C3NlTexGDDflJ6YGtRkalOEi1bLm_6jgBLPSaUtQQ=s4618" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3464" data-original-width="4618" height="300" src="https://blogger.googleusercontent.com/img/a/AVvXsEhwXYc8WirpSjXkNMvinF4tbxgjr40QVLYQontlGja58bvS6NCK2SFqRTyNaC-JD6BFyPXwLNjaQiNM9SYCsewQVF7LqRYjAvYuYfewxl66yCGmGrkiGUGkhBSDVnr5kyRspnECsXRZusplP61C3NlTexGDDflJ6YGtRkalOEi1bLm_6jgBLPSaUtQQ=w400-h300" width="400" /></a></div><span><a name='more'></a></span><div>The bands were coming in from different directions and attempting different methods to get past the town walls. It took some bands nearly the entire game just to cross them. The most successful method seemed to be to ignore using magic and just climb.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgA_UTFvEx8eRj17uX_X5uFwXzK3bJvvEztYr5nem87u01jfBL1Sup0A4TpZVj4KEcyzw1Gl81-z7xw7zsuz5TLCQ4R2XwJEPY0sluQxmlkxysr9GW_FClGElFD6hdGsp3V8A2s3Sz-qIJUVL13ptwPIs4WIBpU3p28preM_BYplaGdqGeqsWU8rzgT=s5060" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3162" data-original-width="5060" height="250" src="https://blogger.googleusercontent.com/img/a/AVvXsEgA_UTFvEx8eRj17uX_X5uFwXzK3bJvvEztYr5nem87u01jfBL1Sup0A4TpZVj4KEcyzw1Gl81-z7xw7zsuz5TLCQ4R2XwJEPY0sluQxmlkxysr9GW_FClGElFD6hdGsp3V8A2s3Sz-qIJUVL13ptwPIs4WIBpU3p28preM_BYplaGdqGeqsWU8rzgT=w400-h250" width="400" /></a></div><div><br /></div><div>Rather than manually clear out the defenders on the wall some long-distance crossbowing was used as my small band made its way across the inner town.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjGgSY9sry5VaVdXmSNoTGT1T2-VAy-gTNChAEGbyavy676XzuNt4OqcAn0hIufJVXDPO_h-D_x4C6nMubpaeAisJI0N6MYfCu_nBU5tkL7pewCarP4GmmU_4wW287KqFAoTz4R58aw-ewryVSailwn3LgmFVTF2_A25M6ycfInHQuPr1VeX7YuWkR1=s4643" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2907" data-original-width="4643" height="250" src="https://blogger.googleusercontent.com/img/a/AVvXsEjGgSY9sry5VaVdXmSNoTGT1T2-VAy-gTNChAEGbyavy676XzuNt4OqcAn0hIufJVXDPO_h-D_x4C6nMubpaeAisJI0N6MYfCu_nBU5tkL7pewCarP4GmmU_4wW287KqFAoTz4R58aw-ewryVSailwn3LgmFVTF2_A25M6ycfInHQuPr1VeX7YuWkR1=w400-h250" width="400" /></a></div><div><br /></div><div>The rolling casting of Fog Wall continues as Nigel the Necro and his band of stooges makes their way over the bridge. Two grunts are put in front to detect any nasty surprises. Screams and flames could be seen coming from a nearby building. Jim's band, who had sneaked in via a breach in the wall, had run into a small dragon in one of the major buildings. It was not friendly and decimated his group.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjihMa-Mci48r5eyFKMrRLldM9ZHgf_lCdQpSdKNKNRB6hTArXbIjN3ZDhkdixND7ziTN6nwBhoZvsWw3aGdScWal2_8D7iqee3r-URYapKmV7jvZfEpzKqiPEluFC215qzfuldhE95PwGZ7vLY53lbqZ6XSUhSwiRyznX0ugHyryamNbfZtbb66VQ5=s5061" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3161" data-original-width="5061" height="250" src="https://blogger.googleusercontent.com/img/a/AVvXsEjihMa-Mci48r5eyFKMrRLldM9ZHgf_lCdQpSdKNKNRB6hTArXbIjN3ZDhkdixND7ziTN6nwBhoZvsWw3aGdScWal2_8D7iqee3r-URYapKmV7jvZfEpzKqiPEluFC215qzfuldhE95PwGZ7vLY53lbqZ6XSUhSwiRyznX0ugHyryamNbfZtbb66VQ5=w400-h250" width="400" /></a></div><div><br /></div><div>The booby trap detector wins first prize after opening the castle doors. Remarkably this lowly grunt manages to survive this encounter! In the background, another group of adventurers (run by Ben) look on in astonishment.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiJ8vJbtJsyb02fegfNV88UZyGQV4KLiyrkG3HNz1F-37k-XefwFKIB8LLu-Msun8XRI30OoSZNH0zUXDhO5ESsPmj3M5Y4e-NuqvRP0Nt6-qDmjWpsB3O7SKGxmiU7IkpM5VEBhyv4P54H6ouT4The7LZI7OIRFNJefmyUlALf2YWBwXJQX7AmUXTa=s5056" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3164" data-original-width="5056" height="250" src="https://blogger.googleusercontent.com/img/a/AVvXsEiJ8vJbtJsyb02fegfNV88UZyGQV4KLiyrkG3HNz1F-37k-XefwFKIB8LLu-Msun8XRI30OoSZNH0zUXDhO5ESsPmj3M5Y4e-NuqvRP0Nt6-qDmjWpsB3O7SKGxmiU7IkpM5VEBhyv4P54H6ouT4The7LZI7OIRFNJefmyUlALf2YWBwXJQX7AmUXTa=w400-h250" width="400" /></a></div><div><br /></div><div>With one loot uncovered and a rather angry dragon stopping any further progress, the force implements a hasty retreat out of there running past another band who were probably wondering what the commotion was.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgz26agXpTmEu9Qa2GLRBkF9iyeEgwhqQLYJcs56hSJj6MYPmpkdGtmfVLbzcn9R-DusZnDBcTdxExfTey-uUF36HbSNfJLHuiTICA4Co6V296qFNOPvsMG49qRD6Nw7YSv1vC13ZqhdPhU36L77sONgTQIsIOLcnocq27CtVajjNWEMI0i6SFWWjf-=s5000" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3128" data-original-width="5000" height="250" src="https://blogger.googleusercontent.com/img/a/AVvXsEgz26agXpTmEu9Qa2GLRBkF9iyeEgwhqQLYJcs56hSJj6MYPmpkdGtmfVLbzcn9R-DusZnDBcTdxExfTey-uUF36HbSNfJLHuiTICA4Co6V296qFNOPvsMG49qRD6Nw7YSv1vC13ZqhdPhU36L77sONgTQIsIOLcnocq27CtVajjNWEMI0i6SFWWjf-=w400-h250" width="400" /></a></div><br /><div><br /></div><div>¶</div></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-27858069209859306272022-02-08T22:55:00.122+00:002022-03-05T17:45:34.716+00:00Frontier Bash<br />Back to the North-West Frontier and some modified The Men Who Would Be Kings, as Matt's British get some reinforcements in the form of Ben's Gurkhas.<div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiBjyndzPAkpKKPJ9BTL5zWqkQft5wwHNg169_iiYxwXHvJJ17QyxKOl6AwbsLwArXFm1JZmWkyNrYxGZZYkhnPD6Ryqmqa-gQCPWcvwevjsuHKze0nmQxwg_kro-evCkMk4AtoPSpZuXsfMhP3Ct-h5I_A2D6Wbbza1xprNSLXTuZNk6Sq-Ecof39R=s5060" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3162" data-original-width="5060" height="250" src="https://blogger.googleusercontent.com/img/a/AVvXsEiBjyndzPAkpKKPJ9BTL5zWqkQft5wwHNg169_iiYxwXHvJJ17QyxKOl6AwbsLwArXFm1JZmWkyNrYxGZZYkhnPD6Ryqmqa-gQCPWcvwevjsuHKze0nmQxwg_kro-evCkMk4AtoPSpZuXsfMhP3Ct-h5I_A2D6Wbbza1xprNSLXTuZNk6Sq-Ecof39R=w400-h250" width="400" /></a></div><span><a name='more'></a></span>A typical 'Britsh' advance upon a native fort. There is an initial first wave of defenders in the hills ready to stop the advancing column before it gets into bombardment range.<div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiWKIPA4xd-vdGtreQTdy8VyMJAzlAY-KuLtMhLIvpbMIXhDVSsZ_-c3YeYin8DLYrJuBVlSjYDgdrBcDGGfqWMtnR3-qvLe7MvHk5ZBXun7fsNjEltSZ9Khg_3itN-daa2Z1Y-w9I9TerM1g9F9Q5Ql9ORcvKzstElnQVxFDgOYs2IBE0oi-pdvHCr=s4618" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3464" data-original-width="4618" height="300" src="https://blogger.googleusercontent.com/img/a/AVvXsEiWKIPA4xd-vdGtreQTdy8VyMJAzlAY-KuLtMhLIvpbMIXhDVSsZ_-c3YeYin8DLYrJuBVlSjYDgdrBcDGGfqWMtnR3-qvLe7MvHk5ZBXun7fsNjEltSZ9Khg_3itN-daa2Z1Y-w9I9TerM1g9F9Q5Ql9ORcvKzstElnQVxFDgOYs2IBE0oi-pdvHCr=w400-h300" width="400" /></a></div><div><br /></div>The defenders look out towards the conflict between the first line of defense and the approaching invaders. These defenders only got to fire once during the game.<div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi-KvL20jA6YPu0THQccQdHZOJGhAHgFYs-wNiFtl2Xikj10s3vp3E4qjMHtEyFrejeS40fGHVFjujs2ixBX2ifgXK-unUeK7PTXp0Mj1PDrn3KjLgzcihCC6HH1H5ND6CZse7yBh34h-vGJjp3zzeW4UJXRiHpfK71JMXuk2obE70O_cr3GkPhsk_p=s4997" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3202" data-original-width="4997" height="256" src="https://blogger.googleusercontent.com/img/a/AVvXsEi-KvL20jA6YPu0THQccQdHZOJGhAHgFYs-wNiFtl2Xikj10s3vp3E4qjMHtEyFrejeS40fGHVFjujs2ixBX2ifgXK-unUeK7PTXp0Mj1PDrn3KjLgzcihCC6HH1H5ND6CZse7yBh34h-vGJjp3zzeW4UJXRiHpfK71JMXuk2obE70O_cr3GkPhsk_p=w400-h256" width="400" /></a></div><div><br /></div>The British are hoping to get their artillery to bear upon the defenses but have to get the guns moved up first.</div><div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgIg6Br61kmFV7qXN3YLUxBr2W0lrDqMDkKBjtfqLfBpSxDuJza9UONG-234cO9M9KRzIprxaJ4tiiCJErZ8P7Uv5GZSNKyq5Hv8dV2KEwRoCI-cxsUL0rPESqsHiI3V6-dPjISH5dk4JphWtHQdWbWkwlTTrlBC1Ulublm2KfR38X4LbVLzZi_NgrK=s5129" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3211" data-original-width="5129" height="250" src="https://blogger.googleusercontent.com/img/a/AVvXsEgIg6Br61kmFV7qXN3YLUxBr2W0lrDqMDkKBjtfqLfBpSxDuJza9UONG-234cO9M9KRzIprxaJ4tiiCJErZ8P7Uv5GZSNKyq5Hv8dV2KEwRoCI-cxsUL0rPESqsHiI3V6-dPjISH5dk4JphWtHQdWbWkwlTTrlBC1Ulublm2KfR38X4LbVLzZi_NgrK=w400-h250" width="400" /></a></div><br /><div>The Gurkha's first hand-to-hand engagement didn't fair too well with them being driven off.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjFfpHMPBOJujYBjtR11Q5M2hUVMzE9PZbXrdLijWYEoQZw8GppRmsCy1RsCDcqmEKLNreL6psf1x0OBmgnx-jDpRDzOCpyg3fIfxu_B7bGDWwwbjFLRJtoj8QIxh0VdeIPdQeDpydVi0TSsN6pU9dJPIoziMmIqtOEpEOc0xyYKL28_QyTdGRjH3HE=s5060" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3162" data-original-width="5060" height="250" src="https://blogger.googleusercontent.com/img/a/AVvXsEjFfpHMPBOJujYBjtR11Q5M2hUVMzE9PZbXrdLijWYEoQZw8GppRmsCy1RsCDcqmEKLNreL6psf1x0OBmgnx-jDpRDzOCpyg3fIfxu_B7bGDWwwbjFLRJtoj8QIxh0VdeIPdQeDpydVi0TSsN6pU9dJPIoziMmIqtOEpEOc0xyYKL28_QyTdGRjH3HE=w400-h250" width="400" /></a></div><div><br /></div>But the Lancers did better against the local cavalry.</div><div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhDyo_BkSc15_BfD6_oiGMjBMf8z5r4R6E3hvvsGMInG2F2d3dd0duUj1vXBolt0nffSyxavt-sQpXP9Tj9yM2z3hlG6f53rYaeglPWrdVLK-wHq6LOFjltb-o9ye_8CXKsI4Zm-OdHU6gN_DA18-IZO3eUA_59KQoxnWOQhZxJW0ZXq4tqs-IUVVJt=s5050" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3168" data-original-width="5050" height="251" src="https://blogger.googleusercontent.com/img/a/AVvXsEhDyo_BkSc15_BfD6_oiGMjBMf8z5r4R6E3hvvsGMInG2F2d3dd0duUj1vXBolt0nffSyxavt-sQpXP9Tj9yM2z3hlG6f53rYaeglPWrdVLK-wHq6LOFjltb-o9ye_8CXKsI4Zm-OdHU6gN_DA18-IZO3eUA_59KQoxnWOQhZxJW0ZXq4tqs-IUVVJt=w400-h251" width="400" /></a></div><div><br /></div>Forcing them off with multiple follow-ups, and opening a potential flanking maneuver.</div><div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgRW46vIn0oqdf9pYUP-CAiESpeP1rkgT63awImJAf8e_htfVfQu3RQUbnSOrf02sduoMQAr-bYPYk2uER7PfM_smaNRLvlC5_dWlH_1TOT2kjV56MN_sKM-O5ZDOdjfrAujyBkYXpea-Pv08kiv8gsI1-PwnMwXvOYG-PG7n_djdaVsjZaoPbC46Hg=s4977" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3112" data-original-width="4977" height="250" src="https://blogger.googleusercontent.com/img/a/AVvXsEgRW46vIn0oqdf9pYUP-CAiESpeP1rkgT63awImJAf8e_htfVfQu3RQUbnSOrf02sduoMQAr-bYPYk2uER7PfM_smaNRLvlC5_dWlH_1TOT2kjV56MN_sKM-O5ZDOdjfrAujyBkYXpea-Pv08kiv8gsI1-PwnMwXvOYG-PG7n_djdaVsjZaoPbC46Hg=w400-h250" width="400" /></a></div><div><br /></div>Reinforcements arrive and it looks like the locals might have to give ground. They would still have to take the fort but with one gun still remaining it should be doable.</div><div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEh6oTT7zqdJjU2I-B7pcgaY1m0TbGy8o5T8bs-D87hnskvH4SIJrUcSF7sF5-_Q0YcvBf0wq24LGhPoALs5mUDID2Byh15xIrNnJWmhQAbb2DCcfe6WwlsuPONDt9vu36Y9y4hxALgI9SIZ3YQzlEUAeB4YJ4p7-MAK40D23uZVOmewbQ4WSMiMNstk=s4618" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3464" data-original-width="4618" height="300" src="https://blogger.googleusercontent.com/img/a/AVvXsEh6oTT7zqdJjU2I-B7pcgaY1m0TbGy8o5T8bs-D87hnskvH4SIJrUcSF7sF5-_Q0YcvBf0wq24LGhPoALs5mUDID2Byh15xIrNnJWmhQAbb2DCcfe6WwlsuPONDt9vu36Y9y4hxALgI9SIZ3YQzlEUAeB4YJ4p7-MAK40D23uZVOmewbQ4WSMiMNstk=w400-h300" width="400" /></a></div><br /><div>¶</div></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-46857631857152281042022-02-01T23:30:00.001+00:002022-02-15T22:55:11.096+00:00Rapid Fire Gold RushA Tanks Only game of <a href="https://www.rapid-fire-uk.com/" target="_blank">Rapid Fire</a> loosely based upon everybody's favorite silly WW2 bank heist movie, <a href="https://www.imdb.com/title/tt0065938/" target="_blank">Kelly's Heroes</a>.<div><br /></div><div>Britsh, German, Italian, and American are trying to loot some gold from a bank in the village. It is defended by some French, who don't seem keen on being friends with any of the approaching vehicles.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgxLQAoecolB_auScmBVRfSSRDiVCwutKvqXeroMcK1l-i4AX3wZRfN2O984U2i4C50pKOSFeNjo885MJZn_MwpnI2e1RIup3y-NGZMmXne-od30CcgEojc8Zq7nBS1czLWlrWOyGScvHoRBDj8Tb-bLdlTm38tukz75O4O1znjMomT74mTDOmXI5j7=s4618" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3464" data-original-width="4618" height="300" src="https://blogger.googleusercontent.com/img/a/AVvXsEgxLQAoecolB_auScmBVRfSSRDiVCwutKvqXeroMcK1l-i4AX3wZRfN2O984U2i4C50pKOSFeNjo885MJZn_MwpnI2e1RIup3y-NGZMmXne-od30CcgEojc8Zq7nBS1czLWlrWOyGScvHoRBDj8Tb-bLdlTm38tukz75O4O1znjMomT74mTDOmXI5j7=w400-h300" width="400" /></a></div><br /><a name='more'></a><br /><br /><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiUOtyK-91oiBC11UTNEiJifAfPPoYLAj__tlMTmC0MIHlKdWwW61k-OOR2PX2G3SRBy_9D8ptyorEgeOzCFUd-ATlGePHKAopSjk9948INhGEXMPHQ4S-9GJq6OSs2h3y1y39rQqUSOMLH9GUrwuhuGZiwAkS9rJ3IcndDsjs0ry-OTk18BSxVtV8b=s4618" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3464" data-original-width="4618" height="300" src="https://blogger.googleusercontent.com/img/a/AVvXsEiUOtyK-91oiBC11UTNEiJifAfPPoYLAj__tlMTmC0MIHlKdWwW61k-OOR2PX2G3SRBy_9D8ptyorEgeOzCFUd-ATlGePHKAopSjk9948INhGEXMPHQ4S-9GJq6OSs2h3y1y39rQqUSOMLH9GUrwuhuGZiwAkS9rJ3IcndDsjs0ry-OTk18BSxVtV8b=w400-h300" width="400" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">The Britsh line up for a charge. The Germans are to the left, Americans to the right, French in the town, and Italians at the top of the picture.</div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgnBw-aanbo9URL_uATW8RNGd0Pwk2bT7I78-Vrrm32WPSANrs4uuFeIakupRvnyw4BxflB0cKG50reeTYhNHPBbcLL-0q1ZnarCuQvtr8R9PS6JHaPRpmvNFRaTHWxWTtwRE8DgZ8jv1bA5wp0C-UqFYrbSom0svSHuWem1lIQpRJdJbEj0YIcn5z7=s5152" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3864" data-original-width="5152" height="300" src="https://blogger.googleusercontent.com/img/a/AVvXsEgnBw-aanbo9URL_uATW8RNGd0Pwk2bT7I78-Vrrm32WPSANrs4uuFeIakupRvnyw4BxflB0cKG50reeTYhNHPBbcLL-0q1ZnarCuQvtr8R9PS6JHaPRpmvNFRaTHWxWTtwRE8DgZ8jv1bA5wp0C-UqFYrbSom0svSHuWem1lIQpRJdJbEj0YIcn5z7=w400-h300" width="400" /></a></div><br /></div><div>Some British lay in ambush as the rest dash into the town taking out a number of French tanks on the way. Only one French vehicle survives, taking a number of turns to run off the map.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiqJ_pyyHPqM-CFm-7XMh05rD9GSCYCmrVXbEo7jhTQZusZtGJfGBTQNmpM_WatjcpcJVSZhgW6qoaxW-hvtdTgiLCb11NCTZGBpV6UKjwhs1Xzaxg5H2JgCoMeN1mEVyMXXYw_SqYIcZrJWvUfGau-MMxrKTS1LUzsM_V9Ov9AHBiD2VnwzVZToao8=s5060" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3162" data-original-width="5060" height="250" src="https://blogger.googleusercontent.com/img/a/AVvXsEiqJ_pyyHPqM-CFm-7XMh05rD9GSCYCmrVXbEo7jhTQZusZtGJfGBTQNmpM_WatjcpcJVSZhgW6qoaxW-hvtdTgiLCb11NCTZGBpV6UKjwhs1Xzaxg5H2JgCoMeN1mEVyMXXYw_SqYIcZrJWvUfGau-MMxrKTS1LUzsM_V9Ov9AHBiD2VnwzVZToao8=w400-h250" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">The British try and block one of the routes to the Bank entrance. To the left, a Tank can be seen at the gates getting ready to load up some gold.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjQ_AhaEiTOzl8JOg44z12JnL-vOTLJVTU8g7ukG2vxYLTJZ-8ekV9p-o4T_1Sp2kV8yUVZcD2klTZLOoIziy7E0F_fimfeThpbBVpFyuWquOHQxvXBaFTuirU4u7R_8Ta3SDTl9vxkPVCUNWoShq1dJia-x10eP8F3ijahw8Qod6xZMCgpRTXCX1cK=s5056" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3164" data-original-width="5056" height="250" src="https://blogger.googleusercontent.com/img/a/AVvXsEjQ_AhaEiTOzl8JOg44z12JnL-vOTLJVTU8g7ukG2vxYLTJZ-8ekV9p-o4T_1Sp2kV8yUVZcD2klTZLOoIziy7E0F_fimfeThpbBVpFyuWquOHQxvXBaFTuirU4u7R_8Ta3SDTl9vxkPVCUNWoShq1dJia-x10eP8F3ijahw8Qod6xZMCgpRTXCX1cK=w400-h250" width="400" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Germans get picked on as the Americans and British concentrate their fire.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEg8fQMGpbq1c0_OaB7laNdLAPOtVQqm91hJDzzu-xvIe5DObq1bcPGn5nbUelrhZCU1LTiUhoHnmkLqz4JXLzSUAJAGGqSa9EUi7bdn-IEiGhmQWy18uoIqqnsliAv1qAzPEgLCMJeBT_szhN22sWyNJSzYYp0TVa6Q884kWZrvJn3kTJWJ9yrj8s8a=s5061" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3161" data-original-width="5061" height="250" src="https://blogger.googleusercontent.com/img/a/AVvXsEg8fQMGpbq1c0_OaB7laNdLAPOtVQqm91hJDzzu-xvIe5DObq1bcPGn5nbUelrhZCU1LTiUhoHnmkLqz4JXLzSUAJAGGqSa9EUi7bdn-IEiGhmQWy18uoIqqnsliAv1qAzPEgLCMJeBT_szhN22sWyNJSzYYp0TVa6Q884kWZrvJn3kTJWJ9yrj8s8a=w400-h250" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: left;">The British escape with loot #3 but push their luck in trying to get the final one.</div><br /><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjOqfiydobUYLGtttqKcJigNInTYfN9K-FlSucgtt7bsc1iPTgFxBpfFi4HnxWdgfMz86aMHVrSf05Pv1mhbGFGFCfS2DmQOLgEymEl7Rbh_FlcE3rrU0qO2z7gr93RVPDRqvxXneeicIZoN45OIy9LqFAKTpvJf5vcCGbMBgEmxC7QBdqafFk7Hlem=s4618" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3464" data-original-width="4618" height="300" src="https://blogger.googleusercontent.com/img/a/AVvXsEjOqfiydobUYLGtttqKcJigNInTYfN9K-FlSucgtt7bsc1iPTgFxBpfFi4HnxWdgfMz86aMHVrSf05Pv1mhbGFGFCfS2DmQOLgEymEl7Rbh_FlcE3rrU0qO2z7gr93RVPDRqvxXneeicIZoN45OIy9LqFAKTpvJf5vcCGbMBgEmxC7QBdqafFk7Hlem=w400-h300" width="400" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">The Italians ride in to seize the final token from the retreating British who are off to spend their 'hard earned' gold.</div>
¶</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-15121069685630085142022-01-30T15:00:00.007+00:002022-01-30T15:00:00.175+00:00Bolt Action - Off the Beach<br />A Trial Game of modified Bolt Action in the Pacific.<div><br /><div>Keiron and Matt are planning a 'Big Game' of an American 'Island Hop' for later in the year.</div><div><br /></div><div>This game was for testing stage\wave 2 - moving off the beach.</div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiaGuo61m1oG2M6oSr9u8H5UFFKIIPNTBWyTPhGy47trRbZaURcWsIup_s2DefLNeKBV0JTnfK107HAVASkTZKCVyylYjFsvhHVeMfUFAdqQCn8o8__we4Lv5jBX_zRCNPpVvoyrMYMCj2y1jpxlW_njITBVTDuNFujD2AQL70PXQMt6Jd1pEWG_8ul=s5054" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3165" data-original-width="5054" height="250" src="https://blogger.googleusercontent.com/img/a/AVvXsEiaGuo61m1oG2M6oSr9u8H5UFFKIIPNTBWyTPhGy47trRbZaURcWsIup_s2DefLNeKBV0JTnfK107HAVASkTZKCVyylYjFsvhHVeMfUFAdqQCn8o8__we4Lv5jBX_zRCNPpVvoyrMYMCj2y1jpxlW_njITBVTDuNFujD2AQL70PXQMt6Jd1pEWG_8ul=w400-h250" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The right flank.</td></tr></tbody></table><br /><div>Rules have been changed to speed up the dice draw to make it more of a classic IGOUGO. The way it was implemented seemed to favour the defenders in their ambush positions.<br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgdwPjAonsd39flEThXlgg0jwmPopUQZ8C115A5-BOe-Q1Yq4A9-DZsactTKmC4l81ptZftenqMBM2YtiaBYBdRBLZP6OMUfFUeG5UHCkLdJjG7428meACxqasZTxM0gml02b2I2VUkwUXKhQGaQZEf0Ey0HHUcKop2Ogjo5BHujdQDVT2gs8Ys_ZDY=s4618" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3464" data-original-width="4618" height="300" src="https://blogger.googleusercontent.com/img/a/AVvXsEgdwPjAonsd39flEThXlgg0jwmPopUQZ8C115A5-BOe-Q1Yq4A9-DZsactTKmC4l81ptZftenqMBM2YtiaBYBdRBLZP6OMUfFUeG5UHCkLdJjG7428meACxqasZTxM0gml02b2I2VUkwUXKhQGaQZEf0Ey0HHUcKop2Ogjo5BHujdQDVT2gs8Ys_ZDY=w400-h300" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Heading off the beach</td></tr></tbody></table><br />Rather than advance straight ahead the cover of the trees on either side was utilised to get closer to the bunkers (being represented by the trenches - they were covered bunkers). The mortars also laid down some smoke for the first few turns.<br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjnPQsjqTW-S9NpKUu0M5b0pemN-LkqLF79OV8YF-fC5_WKMdOWIyQtGlPYTlfOAqpcEOUdAqO1MFCVEtxaakIu03rcI0Pbw5NNcuEs6tTN8xMlOwAmm1ijEdpJ7PVownNIGIgJmBlEbPXUIBZRNrR7o_4yPGEehkdui3nIuStVWXFTa4IP_knffsav=s5060" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3162" data-original-width="5060" height="250" src="https://blogger.googleusercontent.com/img/a/AVvXsEjnPQsjqTW-S9NpKUu0M5b0pemN-LkqLF79OV8YF-fC5_WKMdOWIyQtGlPYTlfOAqpcEOUdAqO1MFCVEtxaakIu03rcI0Pbw5NNcuEs6tTN8xMlOwAmm1ijEdpJ7PVownNIGIgJmBlEbPXUIBZRNrR7o_4yPGEehkdui3nIuStVWXFTa4IP_knffsav=w400-h250" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Bogged down in the middle</td></tr></tbody></table><br />Nothing much happened in the middle all game. There was a success on the left flank as a drawn-out duel between light tanks helped the Americans move up to the first defensive line and engage with the rearmost Japanese defenses.<br /><br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjqKv2I9AYtyvdM558-YgPvGCPDzYeVrLG3jxeCYK-P6fbDDUC6KqAcmKIQGPuWlSdI-GerjQNDxVgqF_9wrBZ-Bd-jMKDglBKt3J-gP-PB6CyluTrtLLDUUFqVVUMiySbXRTEcLODIhlmYIQBW66PhwkwqCCkgwoKl5T4XZOl29RrXrCIlPNXS9poB=s5060" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3162" data-original-width="5060" height="250" src="https://blogger.googleusercontent.com/img/a/AVvXsEjqKv2I9AYtyvdM558-YgPvGCPDzYeVrLG3jxeCYK-P6fbDDUC6KqAcmKIQGPuWlSdI-GerjQNDxVgqF_9wrBZ-Bd-jMKDglBKt3J-gP-PB6CyluTrtLLDUUFqVVUMiySbXRTEcLODIhlmYIQBW66PhwkwqCCkgwoKl5T4XZOl29RrXrCIlPNXS9poB=w400-h250" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Americans take the bunker (briefly)</td></tr></tbody></table><br />The mortars cleared the middle of the bunkers holding up the advance on the right, but the rightmost had to be stormed to clear it out. This was successful but a return '<i>Banzai</i>' charge, after some artillery to soften it up, soon cleared it out.<br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjzsVVQXejn0Rh4VmES0YuPLNMb3yQBdy3DuTRyVyyBLf0pL1JDpmQk-xN5hn0E46TYt5fIyagx-eytsYP0MFEjdorHY8RQRZMUst-JKnclZSxyUSqRvxFF00yiOqAIeZa5OGunViYLl4UxmpRQ096IbVrp0fHeNMnNiX4jQRbTW9-bmw72KrJXOV_l=s5061" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3161" data-original-width="5061" height="250" src="https://blogger.googleusercontent.com/img/a/AVvXsEjzsVVQXejn0Rh4VmES0YuPLNMb3yQBdy3DuTRyVyyBLf0pL1JDpmQk-xN5hn0E46TYt5fIyagx-eytsYP0MFEjdorHY8RQRZMUst-JKnclZSxyUSqRvxFF00yiOqAIeZa5OGunViYLl4UxmpRQ096IbVrp0fHeNMnNiX4jQRbTW9-bmw72KrJXOV_l=w400-h250" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Tank loses the gunnery duel.</td></tr></tbody></table><br /></div><div>The tank had moved out of its<i> 'hull down' </i>position to try and help out but got taken out by a three-inch gun. This was the last of the effective units on this part of the wave. Both sides depleted ready for the next wave of incoming Americans.<div>¶</div></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-44353849335855167102019-09-10T23:30:00.002+01:002022-01-31T23:32:38.555+00:00Tripod Terror<br />
Time to wheel out the Martians for a couple of games of <a href="https://boardgamegeek.com/boardgame/208754/wings-glory-tripods-triplanes" target="_blank">Tripods and Triplanes</a> at the club as I teach the rules to some first-time players.<br />
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Mark the Martian versus Matt and Jim the Aviators.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixPG9uZ1ncm7GrKnRJXG76he7L6_RLUS5eTEQi6NGUqYYG58TEZcNh2piRUzzuWFNfZ7lcj3SnG7CSMIwiGmT2DwoV8DPV_429H5Qgmp2yve83hdpmrQ7m-g3cDB5k1z3XJnXLknNpu6Q/s1600/IMG_20190910_200357497.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixPG9uZ1ncm7GrKnRJXG76he7L6_RLUS5eTEQi6NGUqYYG58TEZcNh2piRUzzuWFNfZ7lcj3SnG7CSMIwiGmT2DwoV8DPV_429H5Qgmp2yve83hdpmrQ7m-g3cDB5k1z3XJnXLknNpu6Q/s400/IMG_20190910_200357497.jpg" width="400" /></a></div>
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The scenario is based on the basic one in the game, an Mk.I 'Locust' Tripod against a rocket laden Nieuport 16, but with an extra N.16 in play straight off rather than acting as a replacement. The game was played on half of a 6ft by 4ft mat, so just slightly larger than the playing area specified but with only three objectives.<br />
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The flyboys tactic of trying to knock down the shields, rather than take it on head-on, never really worked as the planes were uncoordinated in their attacks and the Warmachine had plenty of time to recharge at the early objectives.<br />
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Black Smoke was the most effective of the Martian weapons, despite it's slower recharge rate, with the planes being forced to fly through them a number of times. Although an optional rule I felt it would be needed to even out the game, now I'm not sure.<br />
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The objectives fell in quick succession; so the Martians won with little damage inflicted by either side. No rockets ended up being fired in anger.<br />
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For the second run through the planes were upgraded to a Sopwith Camel and an SE5a. Both of these are A deck firing, have more hits, and generally more manoeuvrable.<br />
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The planes decided on a more head-on approach this time, but, despite inflicting more damage to the Martian this time from frontal attacks (the first damage card drawn was an explosion causing half damage), the Tripod still achieved its objective comfortable.<br />
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The Tripod was a bit more cagey in its movement this game, putting in extra stops to misstep the opposition and also playing a couple of sideways turns to convert what would have been head-on shots into much less effective side shots against the shields.<br />
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The Martian's main Heat-Ray weapon was again fairly ineffective, but at least managed to hit something this time.<br />
¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-35082592774744368972019-08-25T17:00:00.000+01:002019-09-14T14:23:40.161+01:00Martians have LandedFinally, after much delay, the <a href="https://www.kickstarter.com/projects/ares-games/tripods-and-triplanes-the-war-of-the-worlds-in-win" target="_blank">Tripods and Triplanes Kickstarter</a> has landed. This is a fun add-on for <a href="https://www.aresgames.eu/games/ww1-wings-of-glory-line" target="_blank">Wings of Glory</a> (Wings of War as was). Unfortunately, a series of events kept delaying the release from Ares games, but it turned up on my doorstep last week (in the pouring rain as the despatch driver didn't put it in the 'safe place' I'd specified. Thankfully it was extremely well packaged inside so avoided rain damage.)<br />
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The base game, despite its name, does not actually include a Triplane but instead is a 1 on 1, Mk.1 Tripod vs Rocket-armed Nieuport N16, which was previously available years ago as part of the Balloon Buster set and which was at the time too pricey for me.<br />
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The add-ons from the Kickstarter, included a full set of each of the four Marks of Martian Warmachines, a paper game mat, Balls' N16, Richtoffen's final plane, and a captured Sopwith Camel in german livery! plus extra rules to play the game solitaire and additional card and counters so you can play larger games.<br />
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The picture above shows all Marks of Warmachines, You get one of the Mk.I 'Locusts' shown in the front row in the base set. Back row (left to right) Mk.II 'Scarab', Mk.IV 'Cuttlefish', Mk.III 'Squid'<br />
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The starter included multiple damage-decks custom to the game (but some also compatible with original WoW damage decks via icons in the card corners.) So you only need to buy the Warmachine which includes manoeuvre deck and stat card, just like the Wings of War aeroplanes.<br />
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Half the planes from the re-release of the original series 1 planes won't see service as I already have them from the initial release. So Webers' Albatros D.V and Foncks' SPAD XIII will probably be appearing on a convention bring and buy some time in the future along with the freebie WW2 expansion counters and chit bags.<br />
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Having a proper read of the rules shows that it should be a fairly balanced game. Running a Warmachine is slightly more complex than a plane but still simple and not too far removed from managing a plane. Should result in a bit of a 'King Kong' fight as it's harder for the Martians to hit the planes but when they do there's a good chance of significant damage. The Martians will also have to manage their energy levels carefully so as to keep their special actions and shields available.<br />
¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-63578655934210095112019-08-20T23:30:00.000+01:002019-09-16T21:13:33.228+01:00Battlegroup TorbrukA game of <a href="https://www.wargamesillustrated.net/battlegroup-tobruk/" target="_blank">Battlegroup Tobruk</a><br />
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The first time most of us have played a game from this rules family.<br />
British vs Italians, but with the British constrained in the amount of ammo they had to wrestle the objective off the initially weak Italians.<br />
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<span style="text-align: left;">The most effective anti-tank weapon proved to be the artillery which was brought up from their original positions on the ridge. The Italian tankettes did provide some opposition, as did their heavier armour on the opposing ridge line. concentrating their fire on the artillery positions prior to their destruction as the British Matildas moved slowly forward.</span><br />
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The British were rapidly running out of ammo but managed to suppress all the remaining Italian armour, so effectively they would (with decent dice rolling) get a free turn to move closer, and greatly improving their chances in what would have been a final round of fire. The game got called prior to this as the Italians conceded.<br />
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The infantry didn't get to play much of a roll in this game, with only the Italian unit holding the objective being active.<br />
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The game was quick paced despite being a bit table heavy, with favourable comparisons being made by the participants to both Bolt Action and Rapid Fire.<br />
¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-54769734936563614102019-07-16T23:30:00.000+01:002019-08-25T15:45:11.240+01:00Heroes on the TableA couple of games of Heroes of Normandie, only the second time it has been played at the club.<br />
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I pre-selected two 200 point forces of Americans and Germans, and Dave M and Mark set about wandering the bocage.<br />
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Despite both being new to the system they picked up the rules quickly and I was surprised how quickly the first game ended given that 200pts is a decent size for a game.<br />
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The Germans were given a more 'veteran' feel; more mobile, plenty of MG's, tanks busters and a sniper. The Americans had better armour (if you could describe an M8 Greyhound as armour), a mortar for indirect fire, and more troops, plus Clint as a Hero.<br />
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Mortar fire was decisive in the first game, with three consecutive rounds landing without scatter. Mark also learnt that light woods, while better than no cover, is no match for a hedge as he came out worse in a firefight. So a decisive victory for the Americans.<br />
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Dave M kept forgetting to activate Clint, with his autonomous hero action. Mark forgot to use his sniper as well and didn't use his 'veteran' rerolls effectively.<br />
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The second game, with adjusted board layout, was much closer. The Germans used their transports to capture the Victory Point locations early in the game. The Americans caused more damage to the Germans and used their armour to take out the transports, the Germans just failing to take out the armour with a panzerfaust that scraped the paintwork. The Mortar was nowhere near as accurate this time.<br />
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On the final turn, I tried to encourage Dave M to do or die with Clint to capture the middle Victory Point location. He had the opportunity to soften the target up with suppressive fire from either his 50cal or vehicle MG but chose to fire for effect with no luck. So Clint heroicly defended his shrubbery instead.<br />
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The Germans clung on for victory, the additional location counteracting the points for lost troops.<br />
¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-18547453967325276762019-06-04T23:30:00.000+01:002019-07-15T00:04:25.719+01:00In the JungleAnother game of Bolt Action in the Jungle. As a force of Australians tries to hang on to a small village and the nearby ridgeline as the Japanese advance upon it.<br />
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Mark is the Australians, Keiron and Tel the Japanese. Matt is the umpire.<br />
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<a name='more'></a>The Japanese split into two forces with the intent of enveloping the dug in Australian strongpoints.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-a3pyzGXYQpu0sqGTKYypLSbaHOgmgaTbvTQP3j3lRcA0jwOB5S0qJwHtoKLtuyM9UbL_KBlcEK7SK88nvFIzKX0CGq961p4QSw4PNfF1nLBQz_RvxFTvrYP64fv7BCEOCXh6eowOfaE/s1600/IMG_20190604_191421748.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Bolt Action - Japanese behind Tank" border="0" data-original-height="1200" data-original-width="1600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-a3pyzGXYQpu0sqGTKYypLSbaHOgmgaTbvTQP3j3lRcA0jwOB5S0qJwHtoKLtuyM9UbL_KBlcEK7SK88nvFIzKX0CGq961p4QSw4PNfF1nLBQz_RvxFTvrYP64fv7BCEOCXh6eowOfaE/s400/IMG_20190604_191421748.jpg" title="Bolt Action - Japanese behind Tank" width="400" /></a></div>
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Advancing behind the tanks in the hope that they might give some protection. This unit ends up getting badly pinned by a combination of mortar and sniper fire.<br />
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Main Japanese force goes up the middle a runs into some nasty fire from a Boyes Anti-Tank rifle. The Boyes is later silenced by sniper fire.</div>
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Units in hiding in the grove waiting for the tank to lay down some fire.<br />
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Slowly the Japanese outflank the defenders.<br />
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A unit of veteran Japanese prepare to assault a hut. The forces inside had been pinned down by fire from the tank.<br />
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The aftermath of the assault as both attackers and defenders are wiped out, a combination of defensive position and the Banzai rule causing mutual breaking of the units. The allied anti-tank gun hidden behind the hut ended up doing nothing all game as it lacked valid targets - it had no High Explosive Shells so couldn't attack the advancing infantry.<br />
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The Japanese prepare to assault the ridge, but the late to turn up Japanese airforce put a dampener on it as they mistakenly attack their own forces and pinned a friendly unit down.<br />
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The game winds down and the big push never happens.¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-80793213208556240202019-05-14T23:00:00.000+01:002019-06-02T16:27:18.045+01:00Zombies In Her Majesty's Countryside.A multiplayer game of <a href="https://theministryofgentlemanlywarfare.wordpress.com/in-her-majestys-name/" target="_blank">In Her Majesty's Name</a> played on a larger than normal sized table.<br />
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British ( Extraordinary Company ), Prussian ( Society of Thule ) and Chinese ( Black Dragon Tong ) are searching the countryside trying to find something. What that something is no one exactly knows at the start.<br />
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<a name='more'></a>The Dragon Lady splits her forces to check out the village including the Manor house and Public house. The Lord of the Manor coming to a quick end after trying to block the search of his grounds.<br />
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The figures are not actually on the roof but it seemed an appropriate way of showing them in the buildings.<br />
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The Prussians, after being harassed by the local farmer, are the first to find something out of place, as they approach a farmhouse (one that looks a bit out of place, Maybe the original owner was from Belgium?) only to be fired on by some people in robes.<br />
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The Prussians attempt to gain access via the back door but get attacked, first by a cultist with a flamethrower, then by a horde of undead!<br />
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The British take to barging down the front gate having previously disposed of the guards. Again the flamethrower bloke is waiting for them.<br />
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The Chinese approach the side, cloaked by a strange haze that prevents any attacks.<br />
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The Cultists start to be overwhelmed but the one a turn Zombie still come on. The bloke chanting at the top of the infernal machine might have something to do with that.<br />
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The Dragon Lady magically flies her followers to the top of the machine as the British captain charges up the steps.<br />
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With the leader of the cultists dead, it's down to the remaining parties to fight amongst themselves for ownership of the machine. (The game ended here.)<br />
¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-83319046703322576682019-05-07T23:00:00.000+01:002019-06-02T17:11:52.033+01:00Poison Spitting Elephants RampantA game of Dragon Rampant, and the first appearance for my still not completely finished 'Dank Elves' - so-called as they are a cliched version of Dark Elves if that is at all possible. Made up from a box of Oathmark Elves, with Frostgrave Cultists and some converted Gripping Beast Dark Age Warriors as the elves subservient human minions.<br />
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Jim has a combined 48 pt force of what seemed to be Pirates assisted by poison-belching elephants.<br />
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Mark (fielding his necro army) and me 24 pts each.<br />
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Over half the points for the Elves were concentrated in just two units, with the Elite guard being the most expensive at 8pt due to their malfunctioning magic weaponry (which failed to activate at the start of the game)<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidZNoqCk_DLSR6hPlYD9BUpmGHzKXEP0uzOW_4uuzlJPJmk_6uqkVE-mdvU85pUKr5Dn3BgrFul3dB3A-uQS_xJHnqTAuN2tjvM3bInIxrwBJ5NtH9i-h5BPB5bGxBbCUrWnC0aWwP6e4/s1600/IMG_20190507_192710580.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1130" data-original-width="1600" height="281" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidZNoqCk_DLSR6hPlYD9BUpmGHzKXEP0uzOW_4uuzlJPJmk_6uqkVE-mdvU85pUKr5Dn3BgrFul3dB3A-uQS_xJHnqTAuN2tjvM3bInIxrwBJ5NtH9i-h5BPB5bGxBbCUrWnC0aWwP6e4/s400/IMG_20190507_192710580.jpg" width="400" /></a></div>
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We decided to hang back behind the hills as the approaching pirates appear to be carrying boomsticks.<br />
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The Elephants (Large Warbeasts) proved difficult to handle. Mark managed to speed bump them with some undead as his sorcerer fired spells off at them.<br />
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In a tight finish, the combined forces of evil managed to defeat the Pirate elephants, mainly due to a couple of lucky morale saves after blunting their wild charges.<br />
¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-917420954399484212019-04-30T23:30:00.000+01:002019-07-15T00:20:57.982+01:00Ghost ZigguratA big table game of Ghost Archipelago, as a number of different parties try to grab the loot and the main prize in particular, which is located on top of a mysterious Ziggurat.<br />
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One party got held up quite a bit by the random monsters. All the other nasties that appeared either wandered off or were corraled by the 'Brambles' spell.</div>
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The first attempt by a group to grabbing the big prize, standing exposed at the top in full view of everyone else, was not a good idea.</div>
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Fisticuffs start in the village as two parties clash.<br />
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Meanwhile, let's collect more loot and head it off the table while everyone else is busy fighting each other.<br />
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And since everyone else is busy, let's get the main loot as well!<br />
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Once more the Snapping Turtles, everyone's favourite random monster, fail to get a victim.<br />
¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-11358629256072738202019-01-18T23:30:00.000+00:002019-01-19T01:05:05.048+00:00Cruel SeasReport from the Tuesday night game at Furness Wargamers. A game of <a href="https://store.warlordgames.com/collections/cruel-seas" target="_blank">Cruel Seas</a> from Warlord Games, with Matt providing the Flotillas and acting as GM. The game is new to all the players, who are trying to get their sea legs in this first ever play.<br />
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A German Tanker is moored near the coast overnight, protected by a Flakship. But they were not to get much sleep as the Royal Navy attacks with 4 <a href="https://en.wikipedia.org/wiki/Vosper_73_ft_motor_torpedo_boat" target="_blank">Vosper MTB</a>s (commanded by Keiron) along with a couple of <a href="https://en.wikipedia.org/wiki/Fairmile_D_motor_torpedo_boat" target="_blank">Fairmiles</a> (Ben) for support.<br />
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The Vospers, with the Fairmiles following up behind, try to close in on the targets at speed but are spotted by the Flakship just as they get within range of their guns. The Flakship opens up with its impressive array of 88 and 37mm guns. Both big ships raise anchor and start to move off.<br />
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Despite launching a number of torpedoes the MTBs fail to hit much as both the tanker and Flakship seem remarkable manoeuvrable despite only having a 30-degree turn and travelling at low speed. This manoeuvrability allows them to pick and choose what hits.<br />
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The speedy<a href="https://en.wikipedia.org/wiki/E-boat" target="_blank"> E-Boats</a> (controlled by Ged), responded to the distress flares sent up by the moored ships, and finally made their presence felt, concentrating against the Fairmiles.<br />
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By the end of the game the Tanker has been sunk, a critical caused by gunfire from the Fairmiles leading to it losing its final damage point, but all the Royal Navy craft end up destroyed. The Flakship could claim five kills (or at least the finishing shots), being the most effective craft despite only being about the same cost as a Fairmile.<br />
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Everybody seemed to enjoy the game. Despite being the commander of the Flakship and Tanker I thought they were too manoeuvrable, dodging most of the torpedoes. A full on multi-directional swamping attack from the Vospers might have made a difference. ¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-91934899004991331852019-01-08T23:30:00.000+00:002019-01-09T23:22:17.550+00:00Very British BridgeSomething a bit different as Ben brought out his 1930's '<a href="https://solwaycraftsandminiatures.webs.com/vbcwpage.htm" target="_blank">Very British Civil War</a>' figures and rules which were modified from the VSF 'In Her Majesties Name'. In the VBCW setting, the country has gone to pot after the non-abdication of King Edward VIII.<br />
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A convoy of BUF vehicles are attempting to cross a bridge, the checkpoint being manned by some Bobbies, who have also called in help from some Home Defence Volunteers. To make things less one-sided there are also various units of communists lying in ambush.<br />
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The BUFs send some young volunteers to smash through the barricade but run out of petrol just as they get there (A number of event cards were handed out to the players to play on each other, this was one of them)<br />
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As the Communists approach from one direction and the Fascists from another, the Police Officers decide it's probably best to hide in the sewer\culvert next to the road. But rather than take up a firing position they stop to have a cup of tea (yet another event card). This was rudely interrupted as the BUF chucked a stick of dynamite into the sewer. This exploded but with no effect other than to coat the police with the contents of the sewer and ruin the coppers' cuppa's.<br />
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The Volunteers do their best to 'Don't Panic' but decide it's safer to get back in the armoured vehicle as the lead starts flying. They then decide to ram the leading BUF truck which was now being pushed along. Unknown to the ones doing the pushing, the driver was no longer in control of the vehicle after being hit by a round from an anti-tank rifle.</div>
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Fisticuffs break out all over with the Fascists and Commies taking a number of casualties. The Police had slunk away down the sewers in desperate need of a bath after not managing to hit anything with their weapons. The Volunteers managed to do some volley firing into the melee from the loopholes in the van, which looked impressive but didn't actually hit anything despite the re-rolls for secondary targets.<br />
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The group agreed that IHMN sort of worked as a system (once we refreshed ourselves of the rules, we did the turn sequence wrong for the first couple of moves) but there was so much movement going on that ranged firing was extremely difficult with the combined modifiers.¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-63668028728192723722018-12-28T23:00:00.000+00:002019-08-05T00:03:10.185+01:00Romans RampantA game of Lion Rampant at Matt's, but set in Roman times and modded (for rules and troop types) to give a big battle feel.<br />
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The Roman centre charged in but despite doing substantial damage, a couple of Legionary units were pushed back and failed their morale. Fortunately, the Auxiliaries stepped up to clear the woods and the Legionaries rallied and slowly marched back into action.<br />
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BAd things started happing to the Romans on their left flank with the loss of their Cataphracts. The flank should have folded as the Goth cavalry pushed onwards, but a sole unit of Light Cavalry kept shooting away from rough terrain and managed to knock back three already damaged units as the Goth assault stalled.<br />
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With the woods finally clearing the Romans start to flex their muscles and push onwards to victory.<br />
¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-86267370768881022452018-12-11T23:30:00.000+00:002018-12-17T23:45:03.105+00:00New Guinea Guinea Pigs<br />
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A game of Bolt Action, arranged by Kieron And Matt and the first outing for their Pacific forces.<br />
Set in New Guinea, Japanese vs Australians, a simple capture the building scenario.<br />
The Australians have a Matilda while the Japanese have a couple of tank shaped vehicles.<br />
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Things were quite slow moving given the size of the forces, so there is some ongoing discussing as to how to speed the system up.<br />
¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-38902359930304843942018-09-11T23:30:00.000+01:002018-11-24T14:24:17.641+00:00Star Wars Armada<br />
A game of Star Wars Armada, as arranged by Keiron.<br />
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Two apparently evenly matched forces despite the Imperials having a size advantage.<br />
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In the initial skirmishes between the fighter squadrons, the outnumbered TIEs come off worse. The rebels only had to confront half of them as the remaining were being used to escort the Devastator.</div>
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The two smaller Star Destroyers get destroyed in consecutive turns, as they are both forced to a dead stop. The Rebels in return lose one escort.<br />
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The game ends in a draw with the two capital ships duking it out on the final turn to no effect.¶</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-65604122525810339182018-09-04T23:30:00.000+01:002018-12-17T23:41:24.487+00:00Ghost ArchipelagoA four-way tussle in this first game of Ghost Archipelago at the club.<br />
Figures and the majority of the terrain supplied by Matt.<br />
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A number of boats existed for those who wished to go cruising.</div>
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Others started deep inland. (Each player started at a separate corner.</div>
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Certain lanes existed for some long-range magical sniping.</div>
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Snapping Turtles and betrayals abound as everybody tried to run with the loot to the 'safety' of the beach.</div>
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¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-39861225545230392722018-03-31T23:30:00.000+01:002018-04-08T19:54:33.825+01:00Games NightAn old-style games night which only occurs infrequently nowadays. Jon and Ray coming around for some easter gaming.<br />
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Formula De<br />
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Running two cars each and dicing off for pole position with second cars at the rear. Montreal track is brutal on the car's tyres and brakes. A bit bland in the corner types which are basically all painful two stop corners, everybody pitted after the first lap of the two-lap race.<br />
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Metro<br />
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The track laying by committee game where longest routes win and direct lines are bad. Two games played with much confusion in the second, as sides were swapped but people initially kept playing as their original colour.<br />
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Sequence<br />
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The traditional way to end a games night. Connect4 meets Poker. Three player version seems to take slightly longer than the two player\team version but not by much. Four quick games.<br />
¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-39018885341873575012018-03-27T23:30:00.000+01:002018-04-11T23:22:14.689+01:00Wings of 100 YearsTo celebrate 100 years of the RAF, founded on April Fools Day 1918, I organised a couple of games of Wings of War.<br />
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4 a side, with one plane each. Getting the players to choose their own planes was probably a bad idea as ended up with a mixed bag of performance types and many planes the RAF would never have flown!.<br />
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The first game was a straight up furball between single-seaters. A large table so fighting soon broke into individual scraps but with opponents often switching target when passing close.<br />
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Keiron's Camel pilot taking out three enemy craft before getting shot down himself.<br />
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Eventually, all the Central Powers planes were forced down giving our version of the RAF their first victory.<br />
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The second game was a bombing scenario where the RAF had to prevent a Gotha and its 3 escorts from reaching a barrage balloon defended the target. Played with pseudo altitude rules - the single seaters could fly over the balloon and chain defenses, but the bomber would have to wait for the balloon to go down before it could reach the target.<br />
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The novice Snipe pilot made the rookie mistake of not knowing his left from his right and flew off away from the German fighters that were closely guarding the bomber.<br />
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The balloons were proving to be more resilient than expected as the bomber waited for the barrage to go down.<br />
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Taking damage the bomber decided to push its luck and head straight for the barrage in the hope that its guns or that of an ally, would take the balloon down before a collision with the chains.<br />
It got lucky at the last moment an managed to pass through the falling defenses.<br />
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So the target gets destroyed but the bomber is close to falling out of the sky.<br />
¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-58092466207073789872018-02-27T23:00:00.000+00:002018-04-08T19:31:33.981+01:00Belgium SpearheadA game of 6mm <a href="http://www.greatwarspearhead.com/" target="_blank">Great War Spearhead</a> as Dave M displays his new 6mm forces after selling off his 20mm plastics.<br />
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An early war encounter in Belgium as both French and German forces converged on a railway embankment.<br />
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The little people advance across the board, 4 companies to a battalion in what is a divisional\corps level set of rules.</div>
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Before clashing at the railway embankment.</div>
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No real hope of advancing across the railway or assaulting the built-up areas, so both forces just trade fire.</div>
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The central section reached the breakpoint first, but the majority of commands were on the verge of running away with heavy casualties on each side.<br />
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¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-34481798717780507232018-02-20T16:56:00.000+00:002018-04-08T19:23:33.900+01:00Zombie The post-apocalyptic 'Even Death May Die' rules make another outing. Three human factions clash while the zombies take advantage for a quick snack. Game organised by Dave M. Tel plays the defenders of the town while Matt tries to recover some stolen loot taken by Mark.<br />
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With my forces split into three separate pairs it was going to be hard to try and concentrate fire on the encroaching undead. </div>
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Especially as Mark's group was taking pot shots at any visible survivors and not just at Matt, who had already lost a guy from the hostile fire.<br />
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A couple of my people make it to relative safety over a fence, but my other survivors make it their priority to pick on Mark's survivors who are now making a break for a vehicle, as the Zeds get ever closer to blocking them in.</div>
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Mark's remaining people get overwhelmed by the Zombies, as my surviving crew make sharp exits off the board. Matt's people had already made a break for it.</div>
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¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-37962490565765333562018-02-13T23:30:00.000+00:002018-04-02T18:22:19.665+01:00Indian Kings<br />
Back to Maratha India in the Napoleonic era, but using 'The Men Who Would Be Kings' rules.<br />
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A little early for the ruleset but still within the playable range. The club has already used these rules in a series of games organised by Dave M, but set in the Great War at the other end of the gameable range.<br />
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The ruins in the centre looked a bit odd. Maybe they were transplanted there by extraterrestrials?<br />
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The Sepoys were a bit reluctant to move up, failing multiple activation attempts, except for the cavalry which rode ahead and seized the high ground despite it not being good cavalry terrain.<br />
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On the left things were going badly with multiple units being pinned. Two units were mowed down by lancers, who were finally removed by artillery fire.<br />
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On the right The British and Sepoys tried to form a line of sorts as the Indians try and send in a human wave, A few volleys into the charging horde managed to pin a couple of units and causing difficulties for the troops following up.<br />
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Matt thought that it was about 100 points each, making it a big game for the system. Most of the units were oversized explaining the devastating levels of firepower on display. It also explains why the table was so crowded and movement quite difficult and linear.<br />
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¶Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6574127780282078073.post-26507230950883457322018-02-06T23:30:00.000+00:002018-02-06T23:30:21.924+00:00Steaming AgainAnother trial of Matt's Steampunk Naval game at the club, based on the in-house <a href="http://www.telskingdom.co.uk/search/label/DTS" target="_blank">DTS</a> system.<br />
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Once more it's the Americans vs the Japanese, using Dystopian Wars models. Three small squadrons on each side, starting a couple of moves outside maximum artillery range.<br />
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The Americans are the first to open up, with the guns on their capital ships having a slight range advantage but at maximum range and a low chance to hit.<br />
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Even with all their ships having crack crews and lower profiles reducing their effective size for targeting, the Americans had a hard time of it. The sheer volume of fire from the Japanese causing problems, especially as the smaller of the American ships had fewer hitboxes than their Japanese equivalents.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidEHv-KUmtLz4_hApBXWC4ltIDQVqoYe_lpzdSvninS5D4da1C829Tyry9Mt_Idrf5ZNP-u1MZTFhhlF01R7PFpcQFVoY9rEG-uksPk-oAO-VwV_-_V00Uu95cIy3-4y3ZTmO4ciQehHs/s1600/Steaming+Again+002.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1018" data-original-width="1600" height="253" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidEHv-KUmtLz4_hApBXWC4ltIDQVqoYe_lpzdSvninS5D4da1C829Tyry9Mt_Idrf5ZNP-u1MZTFhhlF01R7PFpcQFVoY9rEG-uksPk-oAO-VwV_-_V00Uu95cIy3-4y3ZTmO4ciQehHs/s400/Steaming+Again+002.JPG" width="400" /></a></div>
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A wall of torpedoes came in from the Japanese but both target ships, a Battleship and a Missile Cruiser, avoided them. Unfortunately, conventional gunfire finished off the already badly damaged Cruiser.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaVtUcIOyc6vDZVmZJ3sHfcoyKfVBa1kv2pBxxeDMQ2XN_A8iL-zQuLaayxWAPUpzplrvZNyNuIuCo2TG0lpiJYDza4BfWkySG7k4LkN5UbmsttpQcxDNdxMiN8JGMGnw6AK8ZltLTKZg/s1600/Steaming+Again+005.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1002" data-original-width="1600" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaVtUcIOyc6vDZVmZJ3sHfcoyKfVBa1kv2pBxxeDMQ2XN_A8iL-zQuLaayxWAPUpzplrvZNyNuIuCo2TG0lpiJYDza4BfWkySG7k4LkN5UbmsttpQcxDNdxMiN8JGMGnw6AK8ZltLTKZg/s400/Steaming+Again+005.JPG" width="400" /></a></div>
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Finally, a Japanese Cruiser got within 12 hexes of the Big Battleship which managed to open up with 20 dice worth of weaponry, in an Arc weapon broadside, and despite the majority of them hitting, the target cruiser was still afloat. Some additional fire from a neighbouring ship soon sent it down.<br />
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So the game ended with one cruiser lost each but with the Americans receiving more damage overall.<br />
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Will have to try and work out some damage sheets for my own fleet of ships that are currently in dry dock for a lick of paint and gun installation.<br />
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