Showing posts with label 15mm. Show all posts
Showing posts with label 15mm. Show all posts

Tuesday, 25 April 2017

Colonial Impetus

Something a bit different as Matt coverts the Baroque version of the Impetus rules to cover 19th Century action in the Sudan. Matt digs out his British and Mahdists, which are currently based for Principles of War.



Tuesday, 24 February 2015

Trebica

Carthage vs Rome, in a famous battle, refought with the Impetus rules, and organised by Matt who was able to give command of the Romans to people who had never heard of the battle before.


The Romans had three separate commands, two flanks and an extremely strong centre vs the Carthaginian 'two'. Tel's commanding Hastubal on the left, while Tony was an apparently indecisive Hannibal on the right.



It was then that the trap was sprung with the third Carthage command popping out of the woods and hitting the Romans in the flank and rear.





Hastubal gets trapped in a stand off on the flank, but the damage to the Roman right had already been done, The Roman left is gone completely, and only the surrounded centre holds on,
 ¶

Tuesday, 13 January 2015

Wavre

The Battle of Wavre, quite a significant battles of the Napoleonic era. This holding action by the Prussians helped the main body of Bluchers army escape and reach a rather more well known battle, taking place just to the west, at Waterloo. It also denied Napoleon the use of some much needed troops, in the form of the 3 corps under the command of Marshal Grouchy.


The Waterloo rules are once more undergoing refinement, but this time in 15mm, with the figures supplied by Dave M. Prussians commanded by Matt and Tel, French by Tony and Dave M.

Tuesday, 5 August 2014

Sepoy Siege

A siege scenario as the British and their Sepoys try to force their way into a city before native reinforcements can turn up. Most of the game consisted of bombardment and digging defences. Jim as the defenders, Tel as the attackers.

From Furness Wargamers in Shakos

After a period of battery on battery artillery duelling, which eventually forced the Indian heavy guns off the wall, the building of the siege lines outside the city began in earnest, with the first line constructed just within range of the walls as the British attempt to create a breach.

Tuesday, 22 July 2014

Maratha Maul

The 'Road to Waterloo' rules get a reprise and numerous modifications for use in the Indian theatre where numerous British Generals (and fictional Riflemen) cut their teeth.

In this trial run a small force of elite British, Sepoy and the not so elite John Company troops face the more numerous Maratha native forces, with their plentiful supply of Cavalry and explosive things. Matt leading the British while explaining the new rules, with Raja Tel leading the natives, assisted by Jim on the right and Tony on the left. Figures from Jim (Natives) and Matt (British).

Wednesday, 25 June 2014

Makalle Melee


Finally got round to using my 15mm Abyssinian and Italian figures once again after a long absence. A game of Principles of War, my colonial rules of choice.

This scenario is based on a reported incident that never actually happened but still made the press. It's January 1896 during the siege of Makalle\Mek'ele. The capital of Tigre is once more in the hands of the forces of Emperor Menelik, but with the minor wrinkle that there is a unit of Italian lead Askari that are holding up in the fort, on the heights of Enda Yesus, that overlooks the city.

From Furness Wargamers in the Colonies

Wednesday, 30 April 2014

Ionian War pt2

The Basic Impetus campaign in Anatolia continues and concludes.

The Spartans incursion into Lycia provokes a response from the aggrieved neutrals, while the Cadians return to defend their borders. Meanwhile the Ionians and Persians raid into each others lands to try and gain enough loot to bring in reinforcements after both taking heavy losses in last weeks battle.

From Furness Wargamers with Spears

Wednesday, 23 April 2014

Ionian War

Another Basic Impetus ancients campaign. Once again organised and GM'ed by Jim, and once more played over a grid map, but covering a larger and more politically complex area than Egypt.

This time the fighting is set near the Ionian coast of Anatolia, as the Persians and Ionian Greeks go to war/grab loot, assisted by their allies.

Ionian Greeks - Matt
Spartans (Ionian allies) - Tel
Persia - Tony
Caria (Persian allies) -Mark

From Furness Wargamers with Spears

Tuesday, 1 April 2014

Nile Campaign pt3

The campaign concludes with another Round of map moves and one  final battle.

The Blemmy spend a D6 of their victory points, costing five in total, to invite their cousins over to form another army. The new force, after a brief journey, also camps on the Nile. Memphis is now surrounded by the Blemmy both north and south.

From Furness Wargamers with Spears

Tuesday, 18 March 2014

Nile Campaign pt2

The campaign continues with a few extra wrinkles added to the rules, in order to increase Blemmy and Boukoloi participation. They can now get Victory Points by raiding the four Nile squares south of the Delta. Plus siege rules added so that the three cities are now vulnerable even with garrisons in place.



From Furness Wargamers with Spears

All the current activity appears to be around the western side of the Delta, apart from the Blemmyes who are east of Memphis. Slaves are besieging Alexandria, meanwhile the Sassinids had mistaken their position and attacked the Romans who were hiding  in the Delta instead.

Tuesday, 11 March 2014

Nile Campaign pt1


A short campaign set in Late Roman Egypt.
A 'battleships' style map campaign and using Basic Impetus for the battles. GM'd by Jim.

Blemmyes ( Tel ) - (starts in) Eastern Desert.
Boukoloi ( Tony ) - Nile Delta
Romans ( Dave M ) - Alexandria
Sassanid ( Matt ) - MemphisPelusium

Romans need to defeat Sassinids but retain Alexandria, Sassanid need to defeat everybody and protect convoy from Pelusium. Blemmys and Boukoloi both need to capture\loot Memphis or the other cities, plus attack the convoy.

From Furness Wargamers with Spears

Wednesday, 8 January 2014

Great King

Internal strife in Persia as the army of The Great King, King of Kings fights the forces of the Great King, King of Kings to find out who really is the Great King, King of Kings. Played with Basic Impetus, currently the Ancient rules of choice, with three players each side and the initial forces determined at random.

The forces of the True King, Tel, ended up as primarily Infantry - Militia and Bows, with only his personal bodyguard and Matt's light Cavalry being mounted. The Pretender Tony's forces were all mounted including a force of Elephants commanded by Jim, and some heavy Cavalry commanded by Dave M.

Wednesday, 11 July 2012

Night Train to Cairo

A mini-campaign using modified Horde of the Rings rules.

Based on the Anglo-Egyptian War, the British launch a campaign to seize Cairo from the Egyptians.

Two separate British forces attempt to march across Northern Egypt, opposed by tow groups of Egyptians.

From Furness Wargamers in the Colonies

The first two simultaneous battles both went the way of the British, but not by much.
The British were then quick to build some Armoured Trains to double their movement on the Campaign map. Movement became cagey between both sides, as the Egyptians attempted to keep both route to Cairo protected, with the British having to resort to brute strength to try and force the passage.

A loss by the British actually helped them in the campaign as the Egyptians advanced too far opening up a route to the Capital for the other British force.


It all came down to a final battle on the outskirts of Cairo, with all forces converging there.

The British scrape a victory in the end, mainly due to the Machine Guns, both on the ground and on the Armoured Trains