Thursday, 27 August 2009

Desert Prats


Another go at Pauls quick play WW2 tank game based upon Warhammers armour combat resolution. Once again set in the early North Africa theatre.

A mini campaign but different from last time in that it used a non-symmetrical hex map rather than a symmetrical nodal one. Two forces venturing down a valley to try and capture their opponents villages\command posts. Movement was hidden but scouting neighbouring hexs with armoured cars and aircraft was allowed. Unless you were willing to play the encounter out the only things your scouts could see were clouds of dust.

From Furness Wargamers


The allies held line deciding to wait for the Axis to advance. A minor skirmish occurred between scouts but after that it was a wait for a few turns until the first major clash occurred.

As the units approached each other and the through the dust it soon becomes clear that the allies have the upper hand on the ground. The big fear of Mk III Panzers were unfounded. What we didn't take into account was the air support.

The Italian airforce prove to be decisive, the bomber taking out both main tanks. This completely swung the encounter to the Axis especially as the fighter returned for a second strafe damaging the remaining armoured car.



After this the campaign came to a close. It turned out that the Axis force was the only one assaulting and the main rump was defending their command post. So It would of been possible for the Allies to stop it penertrating any closer to our own CP. Despite the recent loss the campaign was called as a draw.

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