Wednesday 30 April 2014

Ionian War pt2

The Basic Impetus campaign in Anatolia continues and concludes.

The Spartans incursion into Lycia provokes a response from the aggrieved neutrals, while the Cadians return to defend their borders. Meanwhile the Ionians and Persians raid into each others lands to try and gain enough loot to bring in reinforcements after both taking heavy losses in last weeks battle.

From Furness Wargamers with Spears

Wednesday 23 April 2014

Ionian War

Another Basic Impetus ancients campaign. Once again organised and GM'ed by Jim, and once more played over a grid map, but covering a larger and more politically complex area than Egypt.

This time the fighting is set near the Ionian coast of Anatolia, as the Persians and Ionian Greeks go to war/grab loot, assisted by their allies.

Ionian Greeks - Matt
Spartans (Ionian allies) - Tel
Persia - Tony
Caria (Persian allies) -Mark

From Furness Wargamers with Spears

Tuesday 15 April 2014

Road to Waterloo - Again

Another play test of the 'fast-play' rules for next years Waterloo game, as the rules finally settle down after about five iterations. Again it is an hold the village scenario, set in the Peninsular (Iberian, not Furness)

Two brigades of British and Portuguese, lead by Tel, plus some Heavy Cavalry and Guns, defending against the massed forces of the Matt's French.
From Furness Wargamers in Shakos

Tuesday 8 April 2014

A New Great War

A trial game, organised by Dave M, of a set of DBA derived rules for the Great War, and based on an existing one found online for the Chaco War, but tweaked for the earlier era.

Set in the Middle East, between the Ottomans, lead by Tel and Mark, and a force of Australians and Indians, lead by Matt and Jim. Ottomans are defending with a number of their starting AP's being randomly determined to be defensive positions, either dugouts or barbed wire.

From Furness Wargamers in Trenches

Tuesday 1 April 2014

Nile Campaign pt3

The campaign concludes with another Round of map moves and one  final battle.

The Blemmy spend a D6 of their victory points, costing five in total, to invite their cousins over to form another army. The new force, after a brief journey, also camps on the Nile. Memphis is now surrounded by the Blemmy both north and south.

From Furness Wargamers with Spears