Showing posts with label Blemmy. Show all posts
Showing posts with label Blemmy. Show all posts

Tuesday, 1 April 2014

Nile Campaign pt3

The campaign concludes with another Round of map moves and one  final battle.

The Blemmy spend a D6 of their victory points, costing five in total, to invite their cousins over to form another army. The new force, after a brief journey, also camps on the Nile. Memphis is now surrounded by the Blemmy both north and south.

From Furness Wargamers with Spears

Tuesday, 18 March 2014

Nile Campaign pt2

The campaign continues with a few extra wrinkles added to the rules, in order to increase Blemmy and Boukoloi participation. They can now get Victory Points by raiding the four Nile squares south of the Delta. Plus siege rules added so that the three cities are now vulnerable even with garrisons in place.



From Furness Wargamers with Spears

All the current activity appears to be around the western side of the Delta, apart from the Blemmyes who are east of Memphis. Slaves are besieging Alexandria, meanwhile the Sassinids had mistaken their position and attacked the Romans who were hiding  in the Delta instead.

Tuesday, 11 March 2014

Nile Campaign pt1


A short campaign set in Late Roman Egypt.
A 'battleships' style map campaign and using Basic Impetus for the battles. GM'd by Jim.

Blemmyes ( Tel ) - (starts in) Eastern Desert.
Boukoloi ( Tony ) - Nile Delta
Romans ( Dave M ) - Alexandria
Sassanid ( Matt ) - Memphis & Pelusium

Romans need to defeat Sassinids but retain Alexandria, Sassanid need to defeat everybody and protect convoy from Pelusium. Blemmys and Boukoloi both need to capture\loot Memphis or the other cities, plus attack the convoy.

From Furness Wargamers with Spears