Showing posts with label Impetus. Show all posts
Showing posts with label Impetus. Show all posts

Tuesday, 25 April 2017

Colonial Impetus

Something a bit different as Matt coverts the Baroque version of the Impetus rules to cover 19th Century action in the Sudan. Matt digs out his British and Mahdists, which are currently based for Principles of War.



Tuesday, 24 February 2015

Trebica

Carthage vs Rome, in a famous battle, refought with the Impetus rules, and organised by Matt who was able to give command of the Romans to people who had never heard of the battle before.


The Romans had three separate commands, two flanks and an extremely strong centre vs the Carthaginian 'two'. Tel's commanding Hastubal on the left, while Tony was an apparently indecisive Hannibal on the right.



It was then that the trap was sprung with the third Carthage command popping out of the woods and hitting the Romans in the flank and rear.





Hastubal gets trapped in a stand off on the flank, but the damage to the Roman right had already been done, The Roman left is gone completely, and only the surrounded centre holds on,
 ¶

Wednesday, 30 April 2014

Ionian War pt2

The Basic Impetus campaign in Anatolia continues and concludes.

The Spartans incursion into Lycia provokes a response from the aggrieved neutrals, while the Cadians return to defend their borders. Meanwhile the Ionians and Persians raid into each others lands to try and gain enough loot to bring in reinforcements after both taking heavy losses in last weeks battle.

From Furness Wargamers with Spears

Wednesday, 23 April 2014

Ionian War

Another Basic Impetus ancients campaign. Once again organised and GM'ed by Jim, and once more played over a grid map, but covering a larger and more politically complex area than Egypt.

This time the fighting is set near the Ionian coast of Anatolia, as the Persians and Ionian Greeks go to war/grab loot, assisted by their allies.

Ionian Greeks - Matt
Spartans (Ionian allies) - Tel
Persia - Tony
Caria (Persian allies) -Mark

From Furness Wargamers with Spears

Tuesday, 1 April 2014

Nile Campaign pt3

The campaign concludes with another Round of map moves and one  final battle.

The Blemmy spend a D6 of their victory points, costing five in total, to invite their cousins over to form another army. The new force, after a brief journey, also camps on the Nile. Memphis is now surrounded by the Blemmy both north and south.

From Furness Wargamers with Spears

Tuesday, 18 March 2014

Nile Campaign pt2

The campaign continues with a few extra wrinkles added to the rules, in order to increase Blemmy and Boukoloi participation. They can now get Victory Points by raiding the four Nile squares south of the Delta. Plus siege rules added so that the three cities are now vulnerable even with garrisons in place.



From Furness Wargamers with Spears

All the current activity appears to be around the western side of the Delta, apart from the Blemmyes who are east of Memphis. Slaves are besieging Alexandria, meanwhile the Sassinids had mistaken their position and attacked the Romans who were hiding  in the Delta instead.

Tuesday, 11 March 2014

Nile Campaign pt1


A short campaign set in Late Roman Egypt.
A 'battleships' style map campaign and using Basic Impetus for the battles. GM'd by Jim.

Blemmyes ( Tel ) - (starts in) Eastern Desert.
Boukoloi ( Tony ) - Nile Delta
Romans ( Dave M ) - Alexandria
Sassanid ( Matt ) - MemphisPelusium

Romans need to defeat Sassinids but retain Alexandria, Sassanid need to defeat everybody and protect convoy from Pelusium. Blemmys and Boukoloi both need to capture\loot Memphis or the other cities, plus attack the convoy.

From Furness Wargamers with Spears

Wednesday, 8 January 2014

Great King

Internal strife in Persia as the army of The Great King, King of Kings fights the forces of the Great King, King of Kings to find out who really is the Great King, King of Kings. Played with Basic Impetus, currently the Ancient rules of choice, with three players each side and the initial forces determined at random.

The forces of the True King, Tel, ended up as primarily Infantry - Militia and Bows, with only his personal bodyguard and Matt's light Cavalry being mounted. The Pretender Tony's forces were all mounted including a force of Elephants commanded by Jim, and some heavy Cavalry commanded by Dave M.

Wednesday, 4 December 2013

Ring Impetus

A game of Impetus, heavily modified for a fantasy setting - Middle Earth. A force of Orcs and Haradrim, with their pet Giant Oliphant in tow, take on a force of Elves, Rohir and Knights of Dol Amroth.


The elves face off against the Orcs, as the Cavalry get the task of dealing with the Easterlings and the Mumakil.

Wednesday, 23 October 2013

Wonky War Wagons

This week a couple of games of Basic Impetus
Tony vs Tel, Matt vs Dave M, with potential decider at the end.

Managed to win the battle I was in via a war of attrition and some double sized pike units. Both sides had artillery, and both actually managed to hit and damage something. A first in our Impetus games. Without the central core of Infantry, one of Tony's superior Cavalry unit was eventually broken, taking his losses above the threshold.

The second battle between Matt and Dave M, was more interesting with half of Dave's force consisting of War Wagons, something we've not seen in the game before. Matt won out eventually by killing the weaker units spaced between the fortfied juggernauts.

No deciding battle conducted as time had ran out.

Thursday, 10 March 2011

Roman Clash


Another muti-player Impetus game, this time between two patriarchal Roman forces.

Boniface vs Aetius at Ariminum.

From Furness Wargamers with Spears