Showing posts with label Indian. Show all posts
Showing posts with label Indian. Show all posts

Tuesday, 13 February 2018

Indian Kings


Back to Maratha India in the Napoleonic era, but using 'The Men Who Would Be Kings' rules.

A little early for the ruleset but still within the playable range. The club has already used these rules in a series of games organised by Dave M, but set in the Great War at the other end of the gameable range.


Tuesday, 22 August 2017

Indian Guns

A return trip to Maratha India, as Matt advances with his 'Road to Assaye' project, to recreate Wellington's Toughest Battle.

A converted version of Impetus Baroque advanced in time to the Napoleonic Era, this was its first outing in 28mm. Matt gets to reuse some of his crusader era Arabs as Levy, but the vast majority of troops are new to the field.

Tuesday, 5 August 2014

Sepoy Siege

A siege scenario as the British and their Sepoys try to force their way into a city before native reinforcements can turn up. Most of the game consisted of bombardment and digging defences. Jim as the defenders, Tel as the attackers.

From Furness Wargamers in Shakos

After a period of battery on battery artillery duelling, which eventually forced the Indian heavy guns off the wall, the building of the siege lines outside the city began in earnest, with the first line constructed just within range of the walls as the British attempt to create a breach.

Tuesday, 22 July 2014

Maratha Maul

The 'Road to Waterloo' rules get a reprise and numerous modifications for use in the Indian theatre where numerous British Generals (and fictional Riflemen) cut their teeth.

In this trial run a small force of elite British, Sepoy and the not so elite John Company troops face the more numerous Maratha native forces, with their plentiful supply of Cavalry and explosive things. Matt leading the British while explaining the new rules, with Raja Tel leading the natives, assisted by Jim on the right and Tony on the left. Figures from Jim (Natives) and Matt (British).

Tuesday, 8 April 2014

A New Great War

A trial game, organised by Dave M, of a set of DBA derived rules for the Great War, and based on an existing one found online for the Chaco War, but tweaked for the earlier era.

Set in the Middle East, between the Ottomans, lead by Tel and Mark, and a force of Australians and Indians, lead by Matt and Jim. Ottomans are defending with a number of their starting AP's being randomly determined to be defensive positions, either dugouts or barbed wire.

From Furness Wargamers in Trenches