Wednesday, 18 November 2009

Armoured Carts


Set somewhere in Poland sometime in 1915 during a period of fluid warfare. Played with Warhammer Great War, the Russian list is unofficial as the supplement covering this area is a long time delayed.

Both Germans and Russians are given the same objective, take control of the ruins in the centre of the table. Shell-holes and barbwire was set up by the players without knowing entry points.

From Furness Wargamers


The Germans got a captured Russo-Balt Armoured Car to play with, scratch built by Dave M; again no official rules for this type so guesswork involved. Not as good as the ones the British get to play with. Reinforcements are available based on die rolls at the start of each turn.

The AC rushes, or more like tootles at 9" rough and 12" on-road, down the road towards the enemy in an attempt to slow their advance, and maybe give the German troops enough time to get into position.



The Russian Infantry ignore the Car, not even attempting to swarm it. Instead they set up their HMG and after a couple of bursts destroy its forward MG and then the Car itself.

Questions were asked over the mobility of the HMGs as according to the rules, once setup they should remain in place for the rest of the game. This would of left the Russian MG blind to the rest of the battlefield so implemented a couple of turns delay and then allow it to move again.

Assault on the main ruins. Both forces arrived in consecutive turns but it was the Germans who launched an assault, should Russians have got cover save as both forces were internal to the building. Germans soon become out numbered as extra Russian troops pour in.



Forces in woods not particularly well protected as both platoons resident there get chipped away.

Russian Mobile reinforcements turn up. Three Armoured Cars, Two Russo-Balts making their way past the wreck of the German vehicle, and a Putilov-Garford reversing to try and get it's rear-mounted gun into action.



Additional German troops finally turn up and advance towards the centre, managing to wipe out a platoon of Russians who were pursuing the survivors from the big melee.



Unfortunately this wasn't enough to take the victory away from the Russians, who dominated the centre.

Things might of played quicker if the forces were entering on the long edges rather than having to move across the table. It took a number of turns till any action happened as the forces tried and close on each other.


Prior to the battle there was reports of a strange unidentified object floating overhead. Apparently its green skinned inhabitants had got confused over the date of the big space battle, turning up a week late or centuries early depending on your time-frame.


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