Wednesday, 28 July 2010

Street Formula


Craig wanted to do a big player game of Formula D, the new version of Formula Dé, so I decided to join in as it's been sometime since I've played a boardgame. Rolled for pole position and ended\started up in mid-field which I was happy with. Have never thought of pole as being much of an advantage in this game, it's often better to reach the corner at race speed, particularly if the next corner is within one turn\gear shift reach.

Was going to be a three lap race, but the decision was made to shorten the race to a single lap half way through the first lap, due to not wanting some late turn ups to sit out the game, so people started burning their tyres more. Some how I managed to take the lead by taking a risk out of the penultimate corner and burning all my tyres out of the final corner to be able to reach sixth gear and the finish line. Was surprised by the over cautious approach of the two lead cars in the penultimate corner as both had tyres and brakes left.

Next couple of races were one lappers on street circuits, a new feature with this version of the game. This was the first time for me in playing the street circuit rules. Chicago, the flip side of Sebring, was the first. Rather than hot rods the vehicles were more clown cars\keystone cops as ramming and excessive debris caused vehicles to fall apart quickly. The rain in the second street race, using the original race track with all the gimmicks, lead to even further devastation; with four cars being knocked out before the fourth corner and only three finished, including one who had to limp home in low gear to survive.

Turns out Craig's desire for a Championship season is taking a bit of a hammering given the lack of availability of different tracks, the new releases are few and far between and the old version maps are going for funny money on eBay. Shame as running a near full season can be great fun.

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