Wednesday, 20 July 2011

Wings over Asran


Another capture from the old Furness Wargamers website, and useful 'background' for our more recent jet game...

Posted Friday 14 April 2006

A civil war wages wages across the middle-eastern country of Asran and the government in desperation has been forced to bring in pilots from outside the country, the elite of which fight in the legendary Area 88...

Unfortunately because of their inexperienced our motley, but heroic, bunch of mercenary pilots are deemed not good enough to fly in Area 88, so they and their assortment of decrepit planes have been posted to Areas 86 and 87 instead.

PilotNationalityPlaneAssigned to
Hertz van WrentalDutchMirage (second-hand)Area 87
Juan KerrMexicanMIG 7Area 87
John WayneAmericanF5Area 87
Chiggy von RichthofenGermanMIG 7Area 86
Steve ErwinAustralianMIG 7Area 86
KillboyOrkishF5Area 86



Sortie 1 (Area 87) - Ground Attack

Failed. Hertz van Wrental shot down, failed to eject (lucky fluffy dice caught in mechanism)

Sortie 2 (Area 86) - CAP

Success, Intruders fought off.


Erwin upgraded from MIG 7 to MIG 25

And replacements\re-enforcements arrive.


PilotNationalityPlaneAssigned to
Juan KerrMexicanMIG 7Area 87
John WayneAmericanF5Area 87
Chiggy von RichthofenGermanMIG 7Area 86
Steve ErwinAustralianMIG 25Area 86
KillboyOrkishF5Area 86
A. N. Other Area 86
Arthur ChanceEnglishF5 (Second-Hand)Area 87
Andrius MoolooCubanF16Area 87



Sortie 3 (Area 87) - Escort

Mission failed - Presidents Son shot down, failed to eject. Juan Kerr shot
down, failed to eject. Andrius Mooloo shot down, ejected OK.

Sortie 4 (Area 86) - Ground Attack

Mission Successful.- Targets, SAM and AAA battery all destroyed with no loss, but friendly fire incidents did occur.



The game was based on the Fast Play Jet Combat rules converted to miniature and floor based play with additional mods for the campaign, including various random scenarios, bombs, AA and SAM and differing quality of planes and ammo making it possible to not even leave the ground!

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