Monday, 28 July 2008

Online Games I play

Other than the occasional game of Day of Defeat (a WW2 shoot'em up) I not a big player of online games and games such as WoW, Eve and LoTR online have never really appealed to me.

I prefer more primitive games that may not be nice lookers but do require a bit of thought. The current batch that I'm playing includes...

Battrick - Cricket Management game.

Signed up a couple of months after my friends did and have managed to put together a semi-respectable team.

Urban Dead - a game of zombies vs survivors in the fictional city of Malton.

Two characters in this game, one Human and one Zed. The zed was put on hold will I was playing in the Monroeville tie in for Romeros latest Zombie flick.

Popmundo - the music career game (formally known as Popomundo)

Read about the existence of the game on Battrick so decided to give it a go. Currently running a Blues Musician who's recently broke into the Blues top 200 rankings after a year playing the game. Strangely enough this also contains elements of Zombie hunting.


These games all have one thing in common and its the thing that makes me more likely to play this type of game than other more advanced online games. Its the fact that there is a limit to what you can do in in each game, there's only a minor advantage in spending hours on each game rather than minutes. And you can leave them for days on end without really damaging your position in the game world. They are also playable free of charge, but with optional payment to support the games you can get additional tools that make playing easier but still maintain the level playing field for payers and non-payers alike. No power ups involved.

I've recently finished a game of Travian, a game which does eat up more time than you would expect, and to get the most from this you do need to have a 'sitter' to enable for 24\7 coverage on your account else you can end up logging in and finding yourself destroyed. There's also the fact that the game has victory conditions, and eventually all your hours of work basically amount to nothing as the world resets and a new crowd of players enter. It has also started to feature a pay option, but this does directly effect game play - the ones who spend most get the advantage.

Further back in the past I was a player of the text based MUD Avalon RPG. Despite playing it regularly for a number of years I eventually quit as the background world, despite being remarkably well detailed was static, overall unchanging, even the in game politics didn't really allow for change. Basically all four cities just took turns in conquering each other, same with the Guilds. The 'modern' history could never match up with the background story and the world just became boring.

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