Martin brought along his newly revamped A-D rules; and promptly dropped them on the floor, It's at times like these that using page numbers come in useful. Maybe he will include them next time.
The Dutch start with the weathergauge and take advantage of it. One section of the English comes to a standstill as they turn into the wind.
The Dutch fireships head directly towards the English but some luck gunnery from the opposition takes out both fireships boats, leaving the crews without a method of escape. With the boats gone the only thing they could do was run away\get in the way.
From Anglo Dutch |
Soon the battle is split into two distinct engagements, both moving away from each other. One was moving downwind, the other across the wind. This required the hex mats to be shifted a number of times.
Due to a couple of Dutch ships getting tied up with the retreating fireships, the English outnumber (and out-gun) the Dutch, but the Dutch still have the Wind with them and start maneuvering off the table to get away before the majority of the English ships can bring their guns to bear. Meanwhile, downwind, a couple of English ships get surrounded and pounded by the second Dutch force.
The ability of a critical hit to switch locations, from hull to rigging and vice versa, on a roll of 3 or 11, did lead to the strangest event of the evening when a cannonball fired at the hull first rebounded into the rigging, before dropping to the hull and then bouncing back up to finally damage the masts.
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