Thursday, 24 February 2011

Cross Road Blues


A bit early for Robert Johnson, as two early Great War forces clash. 1914 French and Germans close upon the ruins of a small hamlet based at the crossroads.

From Furness Wargamers in Trenches

Thursday, 10 February 2011

Full Company


A large Company vs Company game, about three times bigger than a standard Lance on Lance game. Fought over two maps.

The traditional 'Conga line' soon occurred. With kicks and punches doing more damage than the weapons.

From Furness Wargamers in the Future


The Dam started to look a bit dodgy but didn't give way, and no one shot at it to try and help it on its way.



There was no way that the game could be completed in a single night, so it'll be finish on another night, and with the promise of air support to liven things up.

Thursday, 3 February 2011

Turkey Shoot


Russians vs Turks (and Germans in Fezes)

Scenario based loosely on the actions in the Black Sea of the Battle-cruiser Goeben and Light-cruiser Breslau, after their escape from the Mediterranean and transfer to the Ottoman Navy.

Turk reinforcements were restricted to only one side of the board and it was up to the two fugitive ships to make their way to safety.

If they had decided to sail straight across then they would probably have managed to get across the tables without coming to much harm, as the Russian big ships were just not fast enough to keep pace with the more advanced German designs.

Instead they decided to circle for a bit, possibly hoping that the remaining Turks could take some of the Russian ships out. After a tussle between the Russians and the Turks, the Germans finally make a break for it.

One final attempt By the Russians at slowing the ships down with a torpedo run from the destroyers failed, and the Germans were then too far away to catch in a chase.