Showing posts with label German. Show all posts
Showing posts with label German. Show all posts

Tuesday, 27 February 2018

Belgium Spearhead

A game of 6mm Great War Spearhead as Dave M displays his new 6mm forces after selling off his 20mm plastics.

An early war encounter in Belgium as both French and German forces converged on a railway embankment.

Tuesday, 15 August 2017

Door to Door

Something a bit different this week as Jim arranges a game. A bit of urban fighting in WW2 using Jim Websters set of rules 'Hell by Daylight'.


Tel, Matt, and Steve are the bad guys trying to get away from the advancing Russians.
Tristan, Scott, Tom, and Bill are the defenders of Poland attempting to block their path.

Tuesday, 1 August 2017

The Price of Glory

Still gaming the Great War, but this time back to Europe and with a different rules set 'The Price of Glory' (or rather a Dave M variant of), which we have played in the past and is at a much larger scale to the previous weeks activity.

The Western Theatre

 It's Early War and the initial French push into Germany has come to a halt as the Germans outflank them via Belgium. The Germans are now launching the counter-attack to grab back their territories

Tuesday, 18 July 2017

Stuck Truck Ruck

Two more games of TMWWBK's, once again set in East Africa during the Great War, with the first scenario being very lopsided and over quickly, and the second lasting a bit longer and a very close finish.



The first game was already under way when I got to the Hall, A truck is stuck in the middle of the table and the two unit of British defenders have to wait for reinforcements to help them out as the enemy approaches.

Wednesday, 5 July 2017

Stuck in the Middle

Back to East Africa and another trial game of TMWWBK in the Great War. Set up by Dave M to test the artillery rules and to get a few more players involved.

A German led force is stuck between two British led groups ( Askari and Indian based respectively ). Naturally enough things didn't quite go as planned.

Tuesday, 27 June 2017

Would be African Kings


A game of The Men Who Would Be Kings, but transplanted from it's usual colonial period forward to East Africa during the Great War, an often forgotten about theatre of that war. Dave M supplied the rules and figures.



A scenario straight out of the book with two balanced forces, of British and German led troops, trying to make their way across the table and 'Just Passing By'.

Tuesday, 29 September 2015

Squeeze

Fistful of TOWs in an early WW2 setting. French trying to hold a river crossing from a German assault, waiting for assistance from the British who are finishing off their tea.

The Germans make swift advance down the table but the German off table artillery suffer loses from counterbattery fire, losing 2 of its three elements.

The British reinforcements turn up to the Germans rear on the right, first a couple of Recce units but soon followed by some proper armour in the shape of A10 and A13s. A French force of 6 CharBis appear on the Germans left flank, as more British armour pours in.

Just in time, the Germans get some reinforcements in the form of some self-propelled guns.

The German attack into the village becomes more frenzied with the slow crawling approach of the CharBis worrying them somewhat.

Finally, the French battalion breaks giving the Germans victory.

(This has been retroactively published a few years after the event based on an old draft, hence no images and scant details)

Wednesday, 20 August 2014

Blitz Again

A 1940 scenario, with the familiar story of a German assault to try a split the French and British lines. Tony and Tel are the Germans, Jim is the defending British, with Mark as B.E.F. reinforcements and Matt as the French.

Played out at 6mm and using the hex based system as devised by Dave M. This was used extensively in the past, but long enough ago so that everybody had by now forgotten how to play. In these homebrew rules units are rarely lost forever, but it takes time to regroup and at 1/3rd losses no offensive actions can be taken till back up to strength.

From Furness Wargamers in Tanks


Wednesday, 9 October 2013

Trench Foot

A Trench Assault scenario, acting as another refresher of the Great War rules, prior to Dave M kicking off his campaign some time in the near future. Played along the length of a 6' by 4' area, the trenches were the standard simple ones and not the enhanced entrenchments as described in 'Over the Top'

From Furness Wargamers in Trenches

Tel and Matt, each playing a company of Valiant Russians with support from artillery, were attempting to remove Tony's company of Germans from their dug in positions.



Tuesday, 2 April 2013

Baby Blitz

Didn't feel like gaming at the club so watched a 6mm high level game of the German Blitzkrieg into Northern France in 1940. Hexed based with two players on each side, homebrew rules that had previously been used for Eastern front games.

The French inexplicably left their fortifications on their right and centre. The position was doomed but the voluntary vacation allowed the Germans to push forward quicker and prevented the slow moving French reinforcements (including Char B's) from reaching a defensible position.

On the French Left it was stalemate as the Germans continued to bounce off the defences that were constantly being repopulated by the French. To try and break the stand off, the Germans decided to push some units through a minefield as, too quote the German commander 'it's quicker', the results were as predictable as they were explosive.

Wednesday, 21 December 2011

One Brick At A Time

A run through of the Warhammer Historical Kampfgruppe Normandy WW2 game. Allied troops advancing upon a village being defended by German Paratroopers.

Strange to play a 'Warhammer' game without the classic stat-lines. Like a lot of recent 'modern era' games it makes use of the idea of suppression of troops being just as important as killing them.

From Furness Wargamers in Tanks

Wednesday, 2 November 2011

Germanic Link Up


More Great War activity as the newly arrived Austro-Hungarians (new figures of Dave M's, he has still got some heavy artillery to fix up along with some more Infantry) attempt to link up with their Germanic allies as the Russian grimly hold onto the road awaiting a special delivery.

From Furness Wargamers in Trenches

Wednesday, 15 June 2011

Two Rivers - part 2

The mini campaign continues, and reaches its conclusion, as the opposing forces rush to the vital bridges.

Two crucial battles fought during the club night, both occurring in consecutive map turns and at opposite ends of the map.

From Furness Wargamers in Trenches

Wednesday, 8 June 2011

Two Rivers - part 1

A mini campaign using the Warhammer Great War rules to resolve combat, as Germany and Russia fight over Poland at the start of The Great War prior to things getting too bogged down in static positions.

Paul, Tel and Matt as the Honourable Prussians verses the Barbaric Russians of Mark and Tony.

The Germans have forced a river crossing and have piled troops across the river during the night to try and secure the area between the two rivers during the following day. (Exact mission details are currently classified as the campaign is still on going)

From Furness Wargamers in Trenches

Thursday, 24 February 2011

Cross Road Blues


A bit early for Robert Johnson, as two early Great War forces clash. 1914 French and Germans close upon the ruins of a small hamlet based at the crossroads.

From Furness Wargamers in Trenches