Saturday, 20 June 2009

Martian Meltdown


No Campoon this week so just a quick play test of some ancient rules downloaded by Paul. These are quite complex by Paul's usual standards as they spanned over two A4 pages rather than the one sided rules he's more familiar with!

An hex based system with simple army lists and a quick play mentality, the idea behind the test being to find a set that was simple and quick for use in future campaigns, the lack of expertise in Warhammer Ancients currently being a bit of a dampener in the current Campoon, as people avoid combat or use the table resolution mechanism instead.

From Furness Wargamers


A simple battle, Romans vs Barbarians\Misunderstood Culture. Four players taking half a sides forces each. Matt the Romanophile and Dave S vs Me and Paul the Geordie Barbarian.



With only one set of rules it was mostly taught verbal, and a few mistakes were made, but they were a quick set to pick up and everyone seemed to enjoy it.



The Romans had stronger forces than the Baa-Baas and despite manging to hold my flank we were eventually overwhelmed.




After that it was time to test some more rules, this time Paul's home brewed 'War of the Worlds' campaign rules. Based on one of the recent movies (not the Tom Cruise bore fest.) it has more of a World War One feel about it - War Machines vs Tanks and Armoured Cars.



Very much a game in development, the campaign element involves transport between small battle boards and the protection of factory elements as both sides try to gain the upper hand. The Martians by building more war machines, the Brits by mass producing tanks and guns.

Only four battle maps involved this time but I believed that its planned for a much larger campaign map.



The Brits won the first battle vs Martian scouts, mostly due to the help from the Navy, but in the second battle the tables were turned as proper War Machines started coming off the production lines.



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