Wednesday, 29 June 2011

Colonial Falkenstein


Two teams of two fighting each other in the Africa of the world of Castle Falkenstein using modified Ogre rules. British and Egyptians vs Mahdists and Bavarians, each with their own base\resupply point. Each uncaptured hex round the base is worth 2 build\reinforcement points with the new arrivals capable of turning up on any edge of the table.

From Furness Wargamers in the Colonies

Tuesday, 28 June 2011

Phalanx 2011


(A belated report on Phalanx Show)

Re-run of the Trafalgar game down at the Phalanx Show in St Helens. The journey down was good with the forcasted monsoon for the morning failing to appear.

The request for a big table had been granted and all four Hotz hex mats were in use. Matt had driven down early and had the game nearly set up. The rules had been tweaked to make firing at rigging more effective (but this was basically unused during game) plus a new critical hit rule for when 50% or more of shots hit.

From Phalanx

Wednesday, 22 June 2011

Dread Zeppelin

This week at the club saw the re-appearance of Dave S. after a long absence, plus Paul carrying a rather large box. This turned out to be a model of the L10 Zeppelin, famous for it's bombing raid on the North-East.

This game was last played at the club in 2002, with Graeme, a previous participant, telling people of the various disastrous antics of that time and not exactly giving the current participants a feeling of hope. The large number of charts that were handed to us was also a worry.

I ended up playing the Flight Engineer, responsible for the beast's four Maybach engines and the instruments. The Kaptain was Mark, Dave S was 1st Officer, Tony as Chief Gunner. Character Sheets and Skill Checks are loosely based on the Call of Cthulhu system.

From Furness Wargamers in the Air

Wednesday, 15 June 2011

Two Rivers - part 2

The mini campaign continues, and reaches its conclusion, as the opposing forces rush to the vital bridges.

Two crucial battles fought during the club night, both occurring in consecutive map turns and at opposite ends of the map.

From Furness Wargamers in Trenches

Wednesday, 8 June 2011

Two Rivers - part 1

A mini campaign using the Warhammer Great War rules to resolve combat, as Germany and Russia fight over Poland at the start of The Great War prior to things getting too bogged down in static positions.

Paul, Tel and Matt as the Honourable Prussians verses the Barbaric Russians of Mark and Tony.

The Germans have forced a river crossing and have piled troops across the river during the night to try and secure the area between the two rivers during the following day. (Exact mission details are currently classified as the campaign is still on going)

From Furness Wargamers in Trenches

Tuesday, 7 June 2011

www.FurnessWargamers.org


Furness Wargamers have finally got a new blog based website, after the old .uk domain one disappeared a while back. A few of the recent members had asked about our web presence as they had done a search on the web for info only to get the holding page for the domain.

Furness Wargamers

The site is now set up and the domain registered with Google Apps.

Also a message board has been set up using google groups (furness-wargamers@googlegroups.org)