Showing posts with label Ogre. Show all posts
Showing posts with label Ogre. Show all posts

Friday, 16 March 2012

Gundam War

A mini-campaign based around the Gundam series. Two teams of three players.

A war is raging in Russia over the control of several key industrial centres. The core rules being based upon the Ogre rule-set.

From Furness Wargamers in the Future

Thursday, 19 January 2012

Moon Walker

Does Star Wars count as historical gaming since it happens 'A long time ago...'?

It does seem to cause even more arguments over 'historical accuracy' than Napoleonics. An apocryphal battle on the moon of Endor, as the Imperials detect a covert Rebel base hidden on it.

A much bigger game than last week. And an 'Ogre' finally makes an appearance in this rules mod, as a giant AT-AT Walker appears on the scene. Not too mention Speeders, X-Wings, TIEs and Jedi.

From Furness Wargamers with Force

Thursday, 12 January 2012

Force on Force


Paul brought in his HO Scale Star Wars figures. Using once more a modified set of Ogre rules. Only three troop types, Leader, Trooper and Speeder to keep things simple.

Initial forces were 1 Leader and a squad of 5 troopers assigned to each of the two Heroic Rebel Leaders (Tony & Tel)and the two Imperial Lackeys (Jim & Mark). Reinforcements were available randomly depending upon the number of bases captured. Role a die per base, 5 get trooper or Leader, 6 get Speeder or Trooper or Leader.

From Furness Wargamers with Force

Tuesday, 9 August 2011

Ogre Borg


The Federation send out a fleet of three squadrons of shiny white ships, in the hope of slowing down the Borg Cube en route to Earth, in a rerun of Wolf 359. Using a 'rolling' map board, the victory conditions were simple, stop the Borg from getting away, else the Earth gets destroyed.

From Furness Wargamers in Space

Wednesday, 6 July 2011

Stargate 1880


More fun with modified Ogre rules, as an 'artifact' found by the British in Egypt gets transported back to England and tinkered with by amateur scientists based in a peaceful country village. Much to their surprise their messing around has a rather dramatic effect.

From Furness Wargamers from Mars

Wednesday, 29 June 2011

Colonial Falkenstein


Two teams of two fighting each other in the Africa of the world of Castle Falkenstein using modified Ogre rules. British and Egyptians vs Mahdists and Bavarians, each with their own base\resupply point. Each uncaptured hex round the base is worth 2 build\reinforcement points with the new arrivals capable of turning up on any edge of the table.

From Furness Wargamers in the Colonies

Thursday, 20 January 2011

Colonial Ogre


A Colonial game but with a difference as it was played using a modification of the Ogre rules. These have been tweaked by Paul since the last attempt as using them to give a more traditional Colonial flavour.

Typical Sudan game, hordes of Ansar and Hadendoa verses British, Egyptian and Sudanese.Paul and Tony are Imperialists and their lackeys. The two Dave's heroic Mahdists and coastal allies.

From Furness Wargamers in the Colonies