Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts

Tuesday, 5 December 2017

World War of the Worlds.

A Wings of Glory Kickstarter with a difference, Tripods and Triplanes mixes genres up and brings the War of the Worlds to the trenches. Ironically there is currently no Triplane models available via the Kickstarter, but rocket firing Nieuport 16 comes with the basic kit. (edit - The Red Barons final Fokker Triplane is now a bonus item)

Have downloaded the Print and Play demo rules, and the main thing to note is these tripods are fast! This speed would render most ground based units useless as the ability to accurately target things travelling at this rate didn't exist at this time. Targeting would have to be close ranged and over the sights, So that nicely sets up the background.

Some are already claiming it's just a rip off of 'All Quite on the Martian Front'  , despite that games primary inspiration coming from a mockumentry and unofficial sequels to the H G Wells original plus a mix of World War 1 and 2 aesthetics for the Humans. Both games have spindly legged, almost insect like, Tripods.

Transplanting the War of the Worlds setting has always happened, whether it's Orson Wells, George Pal, or that film with the shrieking kid. The Furness Wargamers even did a 1920s based invasion of Great Britain.

On image that stuck in the mind was the cover from Challenge magazine depicting a German Tripod in a Steampunk 'Great War comes early' of Space1899. It's a shame the proposed Tripod on Tripod rules involves captured machines rather the Earth built responses, but it makes more sense in the setting, especially given the time frame and tech difference.

Tuesday, 8 March 2016

Wasteman Workout


Wasteman, a game by ThunderChild Miniatures, set in a Post Apocalypse wasteland. Not exactly designed for five players, the result being that quite a few special cards were flying around all over the place.

The game resolved into two seperate one on ones, with the fifth group, who had inside knowledge of the game, hanging back\hiding. My group, consisting of a Cat Lady, Shooters, and Cannibal Maws, started off in the open. Cat Lady goes down from a long range shot from Jim's group.

In retaliation I play a card to use my activation to take control of one of his gang, and get them to detonate a bomb in their midst.
No fatalities but numerous wounds.

Matt and Dave M trade long range fire, but DM gets his grunt into close range and starts ripping Matt's force apart. After numerous rounds of fire and a load of dead body's, Matt finally puts the beast down.

 Meanwhile one of my Maw's survives an assault, and chomps down on Jim's Robot, suprisingly destroying it in one munch. The opposing shooters concentrate fire to crit the creature, but my use of the Moojuice card brings it back to be more dangerous than ever. With the second Maw joining in on the assault the enemy boss ends up chomped to pieces.

The game winds down at this point with four out of the five forces not having much left to deal with anything.

Overall an enjoyable amount of chaos.
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