Tel's gaming blog, which may or may not get regularly updated.
Miniature Wargames, Boardgames and Online Games.
Showing posts with label St George's. Show all posts
Showing posts with label St George's. Show all posts
Saturday, 22 April 2017
St George's Tobruk
The annual St George's Day, or thereabouts, game, fought as an all day game on the Saturday.
North Africa, World War 2 and one of the many sieges of Tobruk.
Tables galore in this big Rapid Fire game organised by Derek (on what happened to be his birthday.) and with extra terrain by Matt. Four separate, but adjoining zones, of four trestle tables each, for a total of sixteen in use.
Labels:
Furness Wargamers,
Rapid Fire,
St George's,
WW2
Saturday, 23 April 2016
St George's Day Game 2016
The annual St George's Day game, which this year actually occurred on St George's Day! An alternative version of Operation Goodwood, as the British try and force their way out of Normandy but this time with paratrooper support.
The ruleset used is Rapid Fire. Figures supplied by Matt and Keiron.
The ruleset used is Rapid Fire. Figures supplied by Matt and Keiron.
Labels:
Furness Wargamers,
Rapid Fire,
St George's
Saturday, 18 April 2015
Battle of Presque Isle
It was time for this years St Georges Day (or thereabouts) game. This time its Naval as the Royal Navy take on the US on Lake Erie in the War of 1812. The British objective is to destroy the two currently unarmed American warships, the Lawrence and the Niagara, at anchor near Presque Isle. Both had been unladen of weaponry to enable them to cross the shallows to entry the lake.
Game is being played with Martin's Naval Rules for 1812, which he's been refining for the last couple of years.
Game is being played with Martin's Naval Rules for 1812, which he's been refining for the last couple of years.
Labels:
1812,
American,
British,
Furness Wargamers,
Great Lakes,
Naval,
St George's
Saturday, 21 April 2012
St George's Talavera
The annual big near St. Georges Day game. This year was the Battle of Talavera in 28mm.
All figures provided by Matt.
All figures provided by Matt.
From Talavera 2012 |
Labels:
British,
French,
Furness Wargamers,
Grand Manner,
Napoleonic,
Peninsular,
St George's
Monday, 25 April 2011
St George's Trafalgar
The all day Trafalgar Game to celebrate St George's Day. All ships supplied and painted by Matt, along with his home-brew rules, a cross-breed of Wooden Ships and Iron Men and a bucket of dice.
Admiral Telson commands the British as they engage the joint French and Spanish force commanded by Martin (Admiral Villeneuve) off the coast of Spain.
From St George's Trafalgar |
Labels:
Furness Wargamers,
Napoleonic,
Naval,
St George's,
Trafalgar
Wednesday, 20 April 2011
Sea Trials
A trial run of Matt's once again heavily modified quick play rules; This being the final trial before Saturday's big St George's Day Trafalgar game.
A small encounter to try things out. Three British ships with Crack crew vs Four French, 3 74 gunners and a 80 gun, all with Average crews. Played over two partial Hex mats (The full game will be over four of these Hotz produced mats)
From Furness Wargamers at Sea |
Labels:
Battletech,
Furness Wargamers,
Napoleonic,
Naval,
St George's,
Trafalgar
Monday, 27 April 2009
Flodden Folly
The return of the St George's Day special! (Actually played on Saturday at the Abbey Baptist Hall.)
The Battle of Flodden: The 'Professionally trained' Scottish army. lead by James IV vs the English reserves\Northern louts lead by the Earl of Surrey.
Played with Warhammer Ancients at 15mm, with a number of special rules to simulate the conditions. Organised by Matt (who now never wants to paint a 15mm pikeman again in his entire life.).
![]() |
From Flodden 09 |
The battle started in fine style with an artillery duel, the Scots firing first with little effect but the English return of fire taking out a couple of guns, and the bounce hitting the troops behind. Likewise in the next round the English took out two more guns, but these were their own! destroyed by misfires. The English got the better of the exchanges, leaving only two Scots guns overlooking the English left.
Realising that it wasn't particularly safe on the hills the Scots started to advance into the marshy vale below [No bounce rule for guns firing into valley]. The English decided to intercept them while the Scots were disorganised crossing the treachrous ground. [Pike Blocks don't get second rank in melee in such conditions]
![]() |
The Scots Horse advanced to skirmish with the Archers on the far right, but could not break them or circle around them. One transgression from history was the decision to send Dacre and his Cavalry to the Left flank rather than reinforce the right, as we had no idea when Stanley and his flanking reinforcements would arrive. (Retrospectively we probably should of waited a bit longer before committing the horse to either flank)
The Scots left made good speed though the mud and managed to get through it and organised back into a phalanx before the English could engage. The Scots elsewhere weren't so lucky and melees in the mud began and a long battle of attrition began.
Things started to look very bad for the English as the right started to break and run, but a rally on the hill, as well as throwing the archers into melee, helped stem the flood.
The turning point finally occurred when the Halberders in the centre finally came good and defeated the pike block that King James was attached to. Two failed leadership tests and a successful pursuit leading to his demise\head as a football. (My cameras batteries also died at this point so no decent picture of his fall.)
The left was now under English control, with Stanley's arrival silencing the last of the Scottish cannons and a combined attack from Stanley and Darce's Cavalry taking out the Highlanders, who had previously been shifted out of the marsh.
![]() |
The right just about held, with the English archers doing well in hand to hand. With the flank turned the Scots decided to withdraw (and the French contingent, who never saw battle, agreed.) So after a bad start the English managed to pull it out of the bag at the very end.
![]() |
More Photos: Flodden 09
¶
Labels:
Flodden,
Furness Wargamers,
St George's,
Warhammer
Sunday, 10 August 2008
Agincourt 06 Game
A St. George's Day special, held upstairs at the Duke of Edinburgh.
King Henry the Tel's weak force was given the task of holding off the French.
A game played under Warmaster Ancients rules (despite it being medieval).
The 'plucky' english managed to hold the position despite the French penertrating the line (after tripping over themselves).
¶
Labels:
Agincourt,
Ancients,
Furness Wargamers,
St George's,
Warmaster
Subscribe to:
Posts (Atom)