Frostgrave. but in a not-so-frosty location. Bands of adventurers have been told about the treasure/princess/etc that needs liberating/rescuing from a castle and surrounding town that has fallen into the hands of some bad people. That's 'bad' as compared to the incoming wizards, who were mostly necromancers.
Tel's Kingdom
Tel's gaming blog, which may or may not get regularly updated.
Miniature Wargames, Boardgames and Online Games.
Saturday, 16 April 2022
Thawgrave Castle
Frostgrave. but in a not-so-frosty location. Bands of adventurers have been told about the treasure/princess/etc that needs liberating/rescuing from a castle and surrounding town that has fallen into the hands of some bad people. That's 'bad' as compared to the incoming wizards, who were mostly necromancers.
Labels:
28mm,
Fantasy,
Frostgrave,
Furness Wargamers
Tuesday, 8 February 2022
Frontier Bash
Back to the North-West Frontier and some modified The Men Who Would Be Kings, as Matt's British get some reinforcements in the form of Ben's Gurkhas.
Labels:
Colonial,
Furness Wargamers,
NWF,
TMWWBK
Tuesday, 1 February 2022
Rapid Fire Gold Rush
A Tanks Only game of Rapid Fire loosely based upon everybody's favorite silly WW2 bank heist movie, Kelly's Heroes.
Britsh, German, Italian, and American are trying to loot some gold from a bank in the village. It is defended by some French, who don't seem keen on being friends with any of the approaching vehicles.
Labels:
Furness Wargamers,
Rapid Fire,
WW2
Sunday, 30 January 2022
Bolt Action - Off the Beach
A Trial Game of modified Bolt Action in the Pacific.
Keiron and Matt are planning a 'Big Game' of an American 'Island Hop' for later in the year.
This game was for testing stage\wave 2 - moving off the beach.
The right flank. |
Rules have been changed to speed up the dice draw to make it more of a classic IGOUGO. The way it was implemented seemed to favour the defenders in their ambush positions.
Rather than advance straight ahead the cover of the trees on either side was utilised to get closer to the bunkers (being represented by the trenches - they were covered bunkers). The mortars also laid down some smoke for the first few turns.
Nothing much happened in the middle all game. There was a success on the left flank as a drawn-out duel between light tanks helped the Americans move up to the first defensive line and engage with the rearmost Japanese defenses.
The mortars cleared the middle of the bunkers holding up the advance on the right, but the rightmost had to be stormed to clear it out. This was successful but a return 'Banzai' charge, after some artillery to soften it up, soon cleared it out.
Heading off the beach |
Rather than advance straight ahead the cover of the trees on either side was utilised to get closer to the bunkers (being represented by the trenches - they were covered bunkers). The mortars also laid down some smoke for the first few turns.
Bogged down in the middle |
Nothing much happened in the middle all game. There was a success on the left flank as a drawn-out duel between light tanks helped the Americans move up to the first defensive line and engage with the rearmost Japanese defenses.
Americans take the bunker (briefly) |
The mortars cleared the middle of the bunkers holding up the advance on the right, but the rightmost had to be stormed to clear it out. This was successful but a return 'Banzai' charge, after some artillery to soften it up, soon cleared it out.
Tank loses the gunnery duel. |
The tank had moved out of its 'hull down' position to try and help out but got taken out by a three-inch gun. This was the last of the effective units on this part of the wave. Both sides depleted ready for the next wave of incoming Americans.
¶
Labels:
American,
Bolt Action,
Furness Wargamers,
Japanese,
Pacific,
WW2
Tuesday, 10 September 2019
Tripod Terror
Time to wheel out the Martians for a couple of games of Tripods and Triplanes at the club as I teach the rules to some first-time players.
Mark the Martian versus Matt and Jim the Aviators.
Labels:
Furness Wargamers,
Great War,
Martians,
Tripods,
Wings of War
Sunday, 25 August 2019
Martians have Landed
Finally, after much delay, the Tripods and Triplanes Kickstarter has landed. This is a fun add-on for Wings of Glory (Wings of War as was). Unfortunately, a series of events kept delaying the release from Ares games, but it turned up on my doorstep last week (in the pouring rain as the despatch driver didn't put it in the 'safe place' I'd specified. Thankfully it was extremely well packaged inside so avoided rain damage.)
The base game, despite its name, does not actually include a Triplane but instead is a 1 on 1, Mk.1 Tripod vs Rocket-armed Nieuport N16, which was previously available years ago as part of the Balloon Buster set and which was at the time too pricey for me.
The base game, despite its name, does not actually include a Triplane but instead is a 1 on 1, Mk.1 Tripod vs Rocket-armed Nieuport N16, which was previously available years ago as part of the Balloon Buster set and which was at the time too pricey for me.
Labels:
Great War,
Martians,
Tripods,
Wings of War
Tuesday, 20 August 2019
Battlegroup Torbruk
A game of Battlegroup Tobruk
The first time most of us have played a game from this rules family.
British vs Italians, but with the British constrained in the amount of ammo they had to wrestle the objective off the initially weak Italians.
The most effective anti-tank weapon proved to be the artillery which was brought up from their original positions on the ridge. The Italian tankettes did provide some opposition, as did their heavier armour on the opposing ridge line. concentrating their fire on the artillery positions prior to their destruction as the British Matildas moved slowly forward.
The British were rapidly running out of ammo but managed to suppress all the remaining Italian armour, so effectively they would (with decent dice rolling) get a free turn to move closer, and greatly improving their chances in what would have been a final round of fire. The game got called prior to this as the Italians conceded.
The infantry didn't get to play much of a roll in this game, with only the Italian unit holding the objective being active.
The game was quick paced despite being a bit table heavy, with favourable comparisons being made by the participants to both Bolt Action and Rapid Fire.
¶
The first time most of us have played a game from this rules family.
British vs Italians, but with the British constrained in the amount of ammo they had to wrestle the objective off the initially weak Italians.
The most effective anti-tank weapon proved to be the artillery which was brought up from their original positions on the ridge. The Italian tankettes did provide some opposition, as did their heavier armour on the opposing ridge line. concentrating their fire on the artillery positions prior to their destruction as the British Matildas moved slowly forward.
The British were rapidly running out of ammo but managed to suppress all the remaining Italian armour, so effectively they would (with decent dice rolling) get a free turn to move closer, and greatly improving their chances in what would have been a final round of fire. The game got called prior to this as the Italians conceded.
The infantry didn't get to play much of a roll in this game, with only the Italian unit holding the objective being active.
The game was quick paced despite being a bit table heavy, with favourable comparisons being made by the participants to both Bolt Action and Rapid Fire.
¶
Labels:
Battlegroup,
British,
Furness Wargamers,
Italian,
North Africa,
WW2
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