A game of Battlegroup Tobruk
The first time most of us have played a game from this rules family.
British vs Italians, but with the British constrained in the amount of ammo they had to wrestle the objective off the initially weak Italians.
The most effective anti-tank weapon proved to be the artillery which was brought up from their original positions on the ridge. The Italian tankettes did provide some opposition, as did their heavier armour on the opposing ridge line. concentrating their fire on the artillery positions prior to their destruction as the British Matildas moved slowly forward.
The British were rapidly running out of ammo but managed to suppress all the remaining Italian armour, so effectively they would (with decent dice rolling) get a free turn to move closer, and greatly improving their chances in what would have been a final round of fire. The game got called prior to this as the Italians conceded.
The infantry didn't get to play much of a roll in this game, with only the Italian unit holding the objective being active.
The game was quick paced despite being a bit table heavy, with favourable comparisons being made by the participants to both Bolt Action and Rapid Fire.
¶
Tel's gaming blog, which may or may not get regularly updated.
Miniature Wargames, Boardgames and Online Games.
Showing posts with label North Africa. Show all posts
Showing posts with label North Africa. Show all posts
Tuesday, 20 August 2019
Tuesday, 15 November 2016
Bolt in the Desert
A game of Bolt Action 2, organised by Keiron and GM'ed by Matt who also provided the terrain and models. Scenario is a simple German assault against a British position on a ridge-line in North Africa.
The Germans had a mixture of Panzers and troops, while the British had Infantry and a single Anti-tank gun to start with.
The Germans had a mixture of Panzers and troops, while the British had Infantry and a single Anti-tank gun to start with.
Labels:
Bolt Action,
Furness Wargamers,
North Africa,
WW2
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