Thursday, 8 March 2012

Action at Calbe

Another campaign battle, this time on Day 9.

What should of been a big battle at Calbe turned into a bit of a squib and rapid retreat. Martin had positioned his troops in defense of the battle magnet of Calbe, but then promptly did not show up for the battle due to ill-health. This left Mark, Jim and me in charge of the forces, with me, as Wittgenstein, nominally in over all command.

This is the first battle to actually feature Wittgenstein's III Corps in full after they finally arrive in the area after a long, convoluted, march from Dresden.

Another battle report from Dave M follows...

From Furness Wargamers in Shakos

Thursday, 1 March 2012

Zombiefied

Ended up digging out my copy of Zombies!!! at the club after Martin's group got left in the lurch by his no show.

We used the Six Feet Under expansion but not the Subway transit rules as didn't want to complicate it for the first time players. The increased deck size was probably a mistake. After a long struggle the game was declared a draw\Zombie victory as the late appearing helipad was miles away (20+ spaces from nearest player) and no one was close to the 25 kills for a win, despite having plenty of zombie targets. So many zombies, in fact, that we had to start using zombie dogs as kill markers.

Thursday, 23 February 2012

Action at Schlauterhausen

The second battle of the 1813 Campaign to be fought at the club, occurring near Calbe, which had already seen action previously, but now at a location that I can't find on Google Maps

Tony and Dave S jointly take control of the already weakened Franco-Bavarians. Mark in charge of the Prussian Corps in the centre, Tel covering the Right (Northern) Flank. Jim in charge of the Russian Cavalry to the South.

From Furness Wargamers in Shakos

Another battle report from Dave M.

Thursday, 26 January 2012

Battle of Seehausen

This is the first battle of the 1813 Campaign to be fought at the club, notable by the absenteeism of a number of players. I was drafted in as a Russian liaison officer who ended up in charge of the Prussian II Corps.

One other battle had been previously fought away from the club and had set up the current situation.

The following battle report was posted later by Dave M.

Thursday, 19 January 2012

Moon Walker

Does Star Wars count as historical gaming since it happens 'A long time ago...'?

It does seem to cause even more arguments over 'historical accuracy' than Napoleonics. An apocryphal battle on the moon of Endor, as the Imperials detect a covert Rebel base hidden on it.

A much bigger game than last week. And an 'Ogre' finally makes an appearance in this rules mod, as a giant AT-AT Walker appears on the scene. Not too mention Speeders, X-Wings, TIEs and Jedi.

From Furness Wargamers with Force

Thursday, 12 January 2012

Force on Force


Paul brought in his HO Scale Star Wars figures. Using once more a modified set of Ogre rules. Only three troop types, Leader, Trooper and Speeder to keep things simple.

Initial forces were 1 Leader and a squad of 5 troopers assigned to each of the two Heroic Rebel Leaders (Tony & Tel)and the two Imperial Lackeys (Jim & Mark). Reinforcements were available randomly depending upon the number of bases captured. Role a die per base, 5 get trooper or Leader, 6 get Speeder or Trooper or Leader.

From Furness Wargamers with Force

Thursday, 5 January 2012

Battle of Legoland

Paul digs out his Battlewagons rules again, this time a hypothetical encounter based upon the real life Battle of Heligoland, which saw the deployment of Austro-Hungarian naval assets in assistance of Prussia during the Second Schleswig War.

From Furness Wargamers at Sea