The Twilight World rules, and Dave M's horde of zombies and terrain, make a festive appearance as the game attracted a larger than expected turn out as some of the role-players\boardgamers joined in.
The 8 good guys, including Tel, Matt, Jim, Mark, Keir, and the returning Dave S, vs Dave M, who was the Xmas Grinch controlling the Zeds.
Tel's gaming blog, which may or may not get regularly updated.
Miniature Wargames, Boardgames and Online Games.
Tuesday, 23 December 2014
Tuesday, 2 September 2014
Sharpe's Shooters
Another trial of the Skirmish rules after last weeks first run through.
Once again a 'find the lady' scenario, but with the British defending a village and the French assaulting.
The hiding place of the Lady was chosen so as to only have one way in or out. With an internal barricade and Harper with his volley gun at the ready, any Frenchman trying to seize her would be in for some unpleasantness.
French moved in from one side in a two pronged attack. This forced the Riflemen to rush across the village to help out the regulars holding two of the buildings on that side.
A couple of shots from the upper windows of hard-point took down a Frenchman who had previously survived a volley from three others.
After a couple of bad turns of melee, that saw the regulars forced away from the walls they were defending, it looked like the British had chance for revenge. The Riflemen could now pile in and change the odds, bashing the French back in what was the last act of the game.
¶
Tuesday, 26 August 2014
Sharpe's Standoff
It's nearing dawn in a Spanish village, and the French commander is interrogating a young lady, believed to be a spy for the nearby British. Little are they both aware of a daring rescue attempt being orchestrated outside by a certain Captain Sharpe.
Terrain, figures and rules supplied by Matt, who has spun off these rules from his home-brew Napoleonic big battle rules so that he can make use of his singly based skirmisher figures. Tel leading the British as Tony plays the defenders.
From Furness Wargamers in Shakos |
Terrain, figures and rules supplied by Matt, who has spun off these rules from his home-brew Napoleonic big battle rules so that he can make use of his singly based skirmisher figures. Tel leading the British as Tony plays the defenders.
Labels:
28mm,
British,
French,
Furness Wargamers,
Napoleonic,
Skirmish,
Spain
Wednesday, 20 August 2014
Blitz Again
A 1940 scenario, with the familiar story of a German assault to try a split the French and British lines. Tony and Tel are the Germans, Jim is the defending British, with Mark as B.E.F. reinforcements and Matt as the French.
Played out at 6mm and using the hex based system as devised by Dave M. This was used extensively in the past, but long enough ago so that everybody had by now forgotten how to play. In these homebrew rules units are rarely lost forever, but it takes time to regroup and at 1/3rd losses no offensive actions can be taken till back up to strength.
Played out at 6mm and using the hex based system as devised by Dave M. This was used extensively in the past, but long enough ago so that everybody had by now forgotten how to play. In these homebrew rules units are rarely lost forever, but it takes time to regroup and at 1/3rd losses no offensive actions can be taken till back up to strength.
From Furness Wargamers in Tanks |
Tuesday, 5 August 2014
Sepoy Siege
A siege scenario as the British and their Sepoys try to force their way into a city before native reinforcements can turn up. Most of the game consisted of bombardment and digging defences. Jim as the defenders, Tel as the attackers.
After a period of battery on battery artillery duelling, which eventually forced the Indian heavy guns off the wall, the building of the siege lines outside the city began in earnest, with the first line constructed just within range of the walls as the British attempt to create a breach.
From Furness Wargamers in Shakos |
After a period of battery on battery artillery duelling, which eventually forced the Indian heavy guns off the wall, the building of the siege lines outside the city began in earnest, with the first line constructed just within range of the walls as the British attempt to create a breach.
Labels:
15mm,
British,
Furness Wargamers,
Indian,
Maratha,
Waterloo Rules
Tuesday, 22 July 2014
Maratha Maul
The 'Road to Waterloo' rules get a reprise and numerous modifications for use in the Indian theatre where numerous British Generals (and fictional Riflemen) cut their teeth.
In this trial run a small force of elite British, Sepoy and the not so elite John Company troops face the more numerous Maratha native forces, with their plentiful supply of Cavalry and explosive things. Matt leading the British while explaining the new rules, with Raja Tel leading the natives, assisted by Jim on the right and Tony on the left. Figures from Jim (Natives) and Matt (British).
In this trial run a small force of elite British, Sepoy and the not so elite John Company troops face the more numerous Maratha native forces, with their plentiful supply of Cavalry and explosive things. Matt leading the British while explaining the new rules, with Raja Tel leading the natives, assisted by Jim on the right and Tony on the left. Figures from Jim (Natives) and Matt (British).
Labels:
15mm,
Furness Wargamers,
Indian,
Maratha,
Napoleonic,
Waterloo Rules
Tuesday, 8 July 2014
Ring Risk
Everybody presumed that somebody else would bring a game along but naturally nobody actually did soo in the end we played Lord of the Rings Risk, as supplied by Tony after a quick dash home.
Nominally good vs evil but basically a free for all. The map differed from the traditional Tolkien maps in that there were big gaps in the mountain ranges, presumably so that the armies had a bit more freedom of movement.
And large armies certainly ended up marching from one end of Northwestern Middle-Earth to another. Since Matt was the only other person to have played this version, and Tony sat out, he ran away with the game as he understood the victory conditions.
¶
Nominally good vs evil but basically a free for all. The map differed from the traditional Tolkien maps in that there were big gaps in the mountain ranges, presumably so that the armies had a bit more freedom of movement.
And large armies certainly ended up marching from one end of Northwestern Middle-Earth to another. Since Matt was the only other person to have played this version, and Tony sat out, he ran away with the game as he understood the victory conditions.
¶
Labels:
Boardgame,
Furness Wargamers,
Lord of the Rings,
Middle Earth
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