Tel's gaming blog, which may or may not get regularly updated.
Miniature Wargames, Boardgames and Online Games.
Wednesday, 29 July 2009
Swede Three Kings
Back at the Hall this week and a good turnout despite of the 'summer' weather i.e. Throwing it down.
A good mixture of games going on. 40K Planetstrike, Zombies!!! (with expansions), Uncharted Seas, AK-47 and a game of Svea Rike which I took part in.
A three player game, with two experienced players and a newbie, so of course the newbie won with a massive land-grab, normally a bad idea given the number of cards and events that can do over regions. I came second with a large pile of gold thanks to some excessive merchant activity in the final stage of the game. My only chance was if 'War with Russia' happened so as to remove his Finnish provinces, but it never did. Martin trailed in last.
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Labels:
Boardgame,
Furness Wargamers,
Svea Rike
Wednesday, 22 July 2009
SA-80 Monarchy
No club on Tuesday due to a meeting in the Hall, so a small gathering at Matt's to try and finalise the rules which appear to of morphed into 'SA-80 Monarchy'. Unlike the club drinks and cake was provided; Thanks Matt.
The unit list has expanded a lot but still no stats for Routemasters, so how militia are suppose to get around I don't know.
Played an unconventional (for AK-47) 2 vs 2 game with equal point forces on an over-sized table. Lots of tanks and mobile units on the board.
Much querying over the effectiveness of artillery as it did seem powerful as it could standoff and blow the toughest tank apart with some ease. We didn't play the official encounter rule so it was more like a conventional wargame with forces and reinforcements approaching from two sides, rather than AKs more usual popping up at a chosen corner or side. This gave the guns a lot more security than what they would normally have.
Despite this the guns are being tuned down a bit.
¶
Wednesday, 15 July 2009
AK-47 Monarchy
People were thin on the ground this week with only three tables up and running.
Fought a couple of battles as a group of oldtime gamers may have finally found a use for their old 70s\80s Cold War stuff. A proposed campaign on a later day Britsh Civil War (they claim that they've never heard of the 30's based campaign 'A Very British Civil War' but the ideas are very close).
So I got drafted to do a couple of trial games using the original AK-47 rules. First game I was the defender, second the attacker. In both cases the defenders position was nerfed by poor setup roles, weak armoured car forces trying to fend off tanks. Both ended in the attacker holding two out of three objectives (40pts vs 20pts) but unable to do the clean sweep as in both instances the clock ticked down rapidly.
Ideas for tweaks are already being collected to shift the setting into more in line with 1st world conflict rather than 3rd world bush wars.
¶
Labels:
AK-47,
Furness Wargamers,
Post War
Sunday, 12 July 2009
Jabberwocky Jappers
Phil's games store has finally opened in Ulverston. Jabberwocky Games is no longer just a website, but is the first dedicated games shop in Furness since System Games in the early 90's. A bit of a brave thing to do given the economic climate.
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Finally broke and went on a bit of a spree. Bought the Uncharted Seas revised rulebook and Thaniras Elves starter fleet (with free blister pack), and the Race for the Galaxy boardgame. Also got an opening day discount and a free pair of Jabberwocky dice!
The Uncharted Sea stuff was selling quick and along with Flames of War probably made up the majority of sales. Seas definitely seems to be the in thing at the moment. Graeme was demoing it at the back of the room in sauna like conditions.
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Somehow, despite a poor fantasy round, the FW team managed to win the Sci-fi\Fantasy quiz gaining Jabberwocky tee-shirts in the process. I was surprised that I was the only one on the team who knew who Thulsa Doom was. And also the only one to recognise the funky first series theme tune for Space1999. What is this and other worlds coming to.
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Labels:
Boardgame,
Jabberwocky,
Ulverston,
Uncharted Seas,
Wargames
Wednesday, 8 July 2009
Not Much
A number of regulars missing so only played a few card games this week. Was a bit of a strange start as the hall was initially taken with a children's party going on.
Played Family Business, the gangster card game that I've recently purchased (but had played a lot at the old Furness Warlords club) and also Chrononauts form Loony Labs and in true Loony style almost totally random game play.
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Labels:
Chrononauts,
Family Business,
Furness Wargamers
Tuesday, 30 June 2009
Nurgle Wipeout
Another Campoon map turn, and with Martin absent the Nurgles headed for a wipeout as all three of his 'friendly' neighbours ploughed into them.
Mark has withdrawn to his island in preparation of him being missing the next few weeks. His position on the mainland was pretty much untenable now.
Paul seems to think he in a good position but his capital is vulnerable to a quick march from Matt. Even I could get there unmolested but I don't have the strength to take it so I have been harrasing Dave's borderland from my new base. If Matt goes into Paul's territory I'll might go raiding there instead.
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Labels:
Campaign,
Campoon,
Furness Wargamers
Tuesday, 23 June 2009
Martian Malarky
Those pesky martians are at it again, as we play another test of Paul's combat system, this time on a larger board.
An initial Martian landing force verses some Armoured Cars and fixed gun positions.
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From Furness Wargamers |
A strange object lands in the green and pleasant land.
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Mobile (for turn of the 20th Century) troops are sent to investigate as artillery digs in 'a safe distance' away. The object opens up and disgorges a number of strange machines.
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The cars pay an heavy price as the Martians destroy everything in their path (including hostile trees and churches). But what they don't spot till too late is a sneaky detachment of cars circling behind.
The sneak attack pays off and the Martian forward base is destroyed even as the cars turn to molten slag.
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With their Command Post destroyed the Martians could not win, but they could earn a draw by destroying the British command post which was protected by the artillery. This the Martians did quite easily using their superior weaponry.
¶
Labels:
Furness Wargamers,
Martians,
Sci Fi
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