First ever game of Team Yankee, the Flames of War spin-off. but not at the expected scale and no Yankees involved.
Arranged by Kieron and using 6mm (1/285scale) instead of the expected 15mm. This was a clash or Russian and German forces. Jim and Derek are the Russians, Dave M and Tel the West Germans.
Tel's gaming blog, which may or may not get regularly updated.
Miniature Wargames, Boardgames and Online Games.
Showing posts with label Post War. Show all posts
Showing posts with label Post War. Show all posts
Tuesday, 24 October 2017
Tuesday, 20 January 2015
Modern War - Take 2
Jim brought in some figures and the set of rules he wrote years ago, 'Hell by Daylight'. A small encounter between two unnamed forces in Africa, with 'modern' meaning in the last 50 years or so.
Tony's squad and APC are trying to meet up with Tel's squad, currently defending a broken down Tank. The crew of which is desperately trying to get the engine running again, but given their 'green' status it was not going to be easy.
Tony's squad and APC are trying to meet up with Tel's squad, currently defending a broken down Tank. The crew of which is desperately trying to get the engine running again, but given their 'green' status it was not going to be easy.
Labels:
Africa,
Furness Wargamers,
Modern,
Post War
Wednesday, 18 August 2010
Canal Crossing
Arab-Israeli grand tactical scale game of the Egyptian attempt to seize the Suez canal and the Sinai in 1973, the Yom Kippur War.
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| From Furness Wargamers in Tanks |
Israel has strong defensive positions to start but the Arabs have weight of numbers.
Planes are a bit tough, with the idea of switching loads a bit flawed as they can change their emphasis from ground support to air superiority while in mid flight. Despite having to do overrun attacks the low offensive capabilities of their opponents make them virtually invulnerable and they can just bounce from hex to hex cleaning stuff out.

The game will eventually include a Golan Heights/Syria section so the Israelis will have to select how they divide their forces up. At the moment it's just a rush westwards for the Israeli forces.
¶
Labels:
Arab-Israeli,
Furness Wargamers,
Post War
Thursday, 18 February 2010
All At Sea
A game of Martin's Shipwreck modern naval rules. A set of quick play rules and a lot simpler than Harpoon.
A clash between two small forces of 80's Soviets vs British. The ships started out closer together than standard due to some missing seaboards in Martin's modular terrain.
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| From Furness Wargamers at Sea |
Labels:
Furness Wargamers,
Naval,
Post War,
Shipwreck
Saturday, 13 February 2010
More Tanks
Joined in with another game based during the Indo-Pakistani War of 1965. Another iteration of the Dave M home-brew rules, now using ten-sided dice rather than the D6 of the previous game.
Both sides are assaulting across the table.
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| From Furness Wargamers in Tanks |
Labels:
Furness Wargamers,
Indo-Pakistan,
Post War
Thursday, 4 February 2010
Little Tanks
Looked on as two teams played out an Indo-Pakistan War (1965) encounter with micro armour and soldiers smaller than ants. Maybe they were ants, cruelly painted green and sent into action.
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| From Furness Wargamers in Tanks |
Labels:
Furness Wargamers,
Indo-Pakistan,
Post War
Thursday, 10 September 2009
Tanks for Nothing
A modern day home-brew conversion of the original G.E.V. from Steve Jackson Games.
India vs Pakistan in the 60's. Got to command some Shermans for the Pakistanis, which surprisingly was not the worse armour in the battle.
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| From Furness Wargamers |
Given the job of holding the left flank, the idea was to move the troops in to defend the village (where they get x2 defense) and screen the shermans behind the village and hope the enemy got close enough for us to do damage (we weren't told that the tanks also benefited from the built-up areas defensive bonus else our deployment would be quite different.)
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With no overwatch available and with weaponry not affected by range the numerically superior and better equipped Indians could standoff and blast at a distance. All I could do was replenish the depleted forces in the buildings.
The other, right, flank collapsed early as the armour went head to head in fairly open ground. Losing our Forward Observers early didn't help much to stop the enemy advance.
We just managed to hold on till our reinforcement's arrived, but they soon disappeared into a cloud of smoke and wreckage. Not a very balanced scenario.
¶
Labels:
Furness Wargamers,
G.E.V.,
Post War
Wednesday, 22 July 2009
SA-80 Monarchy
No club on Tuesday due to a meeting in the Hall, so a small gathering at Matt's to try and finalise the rules which appear to of morphed into 'SA-80 Monarchy'. Unlike the club drinks and cake was provided; Thanks Matt.
The unit list has expanded a lot but still no stats for Routemasters, so how militia are suppose to get around I don't know.
Played an unconventional (for AK-47) 2 vs 2 game with equal point forces on an over-sized table. Lots of tanks and mobile units on the board.
Much querying over the effectiveness of artillery as it did seem powerful as it could standoff and blow the toughest tank apart with some ease. We didn't play the official encounter rule so it was more like a conventional wargame with forces and reinforcements approaching from two sides, rather than AKs more usual popping up at a chosen corner or side. This gave the guns a lot more security than what they would normally have.
Despite this the guns are being tuned down a bit.
¶
Wednesday, 15 July 2009
AK-47 Monarchy
People were thin on the ground this week with only three tables up and running.
Fought a couple of battles as a group of oldtime gamers may have finally found a use for their old 70s\80s Cold War stuff. A proposed campaign on a later day Britsh Civil War (they claim that they've never heard of the 30's based campaign 'A Very British Civil War' but the ideas are very close).
So I got drafted to do a couple of trial games using the original AK-47 rules. First game I was the defender, second the attacker. In both cases the defenders position was nerfed by poor setup roles, weak armoured car forces trying to fend off tanks. Both ended in the attacker holding two out of three objectives (40pts vs 20pts) but unable to do the clean sweep as in both instances the clock ticked down rapidly.
Ideas for tweaks are already being collected to shift the setting into more in line with 1st world conflict rather than 3rd world bush wars.
¶
Labels:
AK-47,
Furness Wargamers,
Post War
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