Showing posts with label G.E.V.. Show all posts
Showing posts with label G.E.V.. Show all posts

Thursday, 3 June 2010

San Splendido


A mini-campaign set on the island of San Splendido, located in an undisclosed location near the Caribbean. Rules are a version of G.E.V. adopted to modern warfare.
4 player led factions fighting over the 6 cities and 6 villages on the map. Blue pins are Paul, Yellow are Tony, Red are Dave M, and White is me.

From Furness Wargamers in Tanks

Wednesday, 19 May 2010

G.E.V. at Sea


Ogre rules but no Ogres in sight as we played a three-a-side game using G.E.V.s, the only appropriate crafts for fighting in this 'Waterworld'. Sides were All the Dave's (with Jeff, who was paying us a visit, as an advisor) verses a collection of oddballs.

From Furness Wargamers in the Future

Thursday, 10 September 2009

Tanks for Nothing


A modern day home-brew conversion of the original G.E.V. from Steve Jackson Games.

India vs Pakistan in the 60's. Got to command some Shermans for the Pakistanis, which surprisingly was not the worse armour in the battle.

From Furness Wargamers


Given the job of holding the left flank, the idea was to move the troops in to defend the village (where they get x2 defense) and screen the shermans behind the village and hope the enemy got close enough for us to do damage (we weren't told that the tanks also benefited from the built-up areas defensive bonus else our deployment would be quite different.)



With no overwatch available and with weaponry not affected by range the numerically superior and better equipped Indians could standoff and blast at a distance. All I could do was replenish the depleted forces in the buildings.

The other, right, flank collapsed early as the armour went head to head in fairly open ground. Losing our Forward Observers early didn't help much to stop the enemy advance.

We just managed to hold on till our reinforcement's arrived, but they soon disappeared into a cloud of smoke and wreckage. Not a very balanced scenario.