Joined in with another game based during the Indo-Pakistani War of 1965. Another iteration of the Dave M home-brew rules, now using ten-sided dice rather than the D6 of the previous game.
Both sides are assaulting across the table.
From Furness Wargamers in Tanks |
I was put in charge of the Pakistani left flank, with a couple of tank battalions supported by a mechanised infantry battalion. Ahead of me was an area of forestation leading up to a ridge-line overlooking the central plain, initially the only defenders were a couple of Infantry units on the far ridge, which were soon forced off. Had to make use of the cover of the ridge as the guns on the Indian tanks in central region out ranged ours by a couple of hexes.
The Indians punched though our weak centre, and, rather than press onwards to take out our artillery, turned to the right to try and flank the left force. This left their left vulnerable to Matt's force moving up on our right.
The only air-strike of the game, which was diced for by both sides at the start of each turn, turned out to be a damp squib as its bomb-load missed it's target.
It was the mech infantry that saved the day as they close assaulted the encroaching tanks on the ridge, and although not destroying them, they did generate enough disruption to force a number of morale saves which the Indians failed in a string of spectacular failures, including 3 nines in a row. The Indians conducted a mass retreat and the game was called.
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