Rulebook is quite hefty at 16 pages long and with another 16 page Reference Guide to go with it. Big board and numerous card decks and tokens all in the high quality that you would expect.
Tel's gaming blog, which may or may not get regularly updated.
Miniature Wargames, Boardgames and Online Games.
Monday 30 December 2013
Eldritch World Tour
Rulebook is quite hefty at 16 pages long and with another 16 page Reference Guide to go with it. Big board and numerous card decks and tokens all in the high quality that you would expect.
Wednesday 4 December 2013
Ring Impetus
The elves face off against the Orcs, as the Cavalry get the task of dealing with the Easterlings and the Mumakil.
Monday 28 October 2013
Fiasco
A nice drive down despite the rain, as the roads were mostly free of traffic. Venue is a decent size for the event and was not overcrowded. The actual footprint of the stalls appeared bigger than at Phalanx but that could be because of fewer stalls rather than larger floorspace.
Purchased some more 28mm French and Indian War miniatures from AWMiniatures at a reasonable rate. Hopefully the new purchases will kick start me to finish/start the previous batch of FIW figures I bought off North Star at Phalanx in June along with the Musket & Tomahawk rules. Also bought some 4Ground mdf buildings to go with them.
Spent the rest of the afternoon across the square at the Royal Armouries, a place I've not visited in a decade. The dockland area surrounding the site being totally transformed; The exhibits inside not so much, but at least it's free admission. The place still requires a day to go round in full, but managed to take in the bulk of the four impressive main halls.
Wednesday 23 October 2013
Wonky War Wagons
This week a couple of games of Basic Impetus
Tony vs Tel, Matt vs Dave M, with potential decider at the end.
Managed to win the battle I was in via a war of attrition and some double sized pike units. Both sides had artillery, and both actually managed to hit and damage something. A first in our Impetus games. Without the central core of Infantry, one of Tony's superior Cavalry unit was eventually broken, taking his losses above the threshold.
The second battle between Matt and Dave M, was more interesting with half of Dave's force consisting of War Wagons, something we've not seen in the game before. Matt won out eventually by killing the weaker units spaced between the fortfied juggernauts.
No deciding battle conducted as time had ran out.
¶
Wednesday 9 October 2013
Trench Foot
From Furness Wargamers in Trenches |
Tel and Matt, each playing a company of Valiant Russians with support from artillery, were attempting to remove Tony's company of Germans from their dug in positions.
Tuesday 9 April 2013
Going Postal
From Furness Wargamers in the Future |
Tuesday 2 April 2013
Baby Blitz
The French inexplicably left their fortifications on their right and centre. The position was doomed but the voluntary vacation allowed the Germans to push forward quicker and prevented the slow moving French reinforcements (including Char B's) from reaching a defensible position.
On the French Left it was stalemate as the Germans continued to bounce off the defences that were constantly being repopulated by the French. To try and break the stand off, the Germans decided to push some units through a minefield as, too quote the German commander 'it's quicker', the results were as predictable as they were explosive.
¶
Tuesday 12 March 2013
Dinos vs Aliens
A Mini-campaign, organised by Paul, inspired by the Comic (and potential film) Dinosaurs vs Aliens.
Six players each running a unique race of Aliens who happen to invade pre-historic Earth at the same time. They are not that unique as all races have the telepathic ability to control the native species of Dinosaurs. The Dinosaurs are also split into types, and sub divided by size. In any given encounter between Alien forces the type of Dinos available to a side is randomly determined.
Tuesday 29 January 2013
DreadBall
I watched on for the first game, looking at the Crib Sheet and trying to work out what was going on.
I then took part in a tryout against Tristan. Being late in the night it was probably never going to get finished.
The games got a lot in common with Bloodbowl, in that they are both games where the competitors are trying to violently eliminate the opposition from the game.
Weather violent sports games will be en-vogue in the future could depend upon how the 'concussion scandal' plays out in the US and whether it spreads to over here to other contact sports like the two Rugby's.
¶
Tuesday 8 January 2013
Great Hex War
The homebrew hex based micro-scale rules, that are currently being bashed around by the historical gamers at the club, now take their turn at representing World War One.
The British Expeditionary force takes on the Germans in some Early War action. Each unit represented an Infantry Battalion or equivalent, with around 16 units in a division\force including cavalry and artillery. The sides consisted of 2 forces each.
The Germans edged the battle through casualties inflicted, but on the field the position was fairly static as the forces got pushed back and forth between defensive positions, with alternating periods of offence and defense.
I'm not sure that the decision to switch certain units, infantry in particular, to a 6 to hit, rather than the formally universal 5+ from the WW2 games, was a good idea. It makes things rather labourious to try damage the enemy sufficiently so that the free 'regroup' replacement per turn does not automatically bring them back to full strength. The fact that the 'regrouped' unit can be placed immediately in the front line and then moved freely makes the casulty taken redundant.
The lack of casualties also make difficult to change the tactical situation on the field, and apply localised pressure on positions. This might be appropriate for the static mid-war actions but not really for the earlier period.
When doing photographs of Great War based games I tend to tweak them to a Sepia tone to give them a faux period feel; Here is a link to someone who's achieving a similar effect but by a radical different method. Great War Greyscale
¶