Tel's gaming blog, which may or may not get regularly updated.
Miniature Wargames, Boardgames and Online Games.
Tuesday, 26 October 2010
Rapid Retreat
A quick game of Rapid Fire. Tanks and Armoured Cars only in mid-war North Africa. Even number of vehicles on each side in what should of been a balanced encounter.
Couldn't hit anything at all the first couple of turns, and 2/3rds of my A/Cs were destroyed or forced to retreat. My misses were despite of forgetting to take movement to-hit factors into account.
Things didn't improve over the next few turns, despite the Germans having some difficulties against the British Heavy Tanks.
So the British retired off the field while the Germans regrouped.
Intended to be a multi-players demo game for some scouts, I wouldn't like to be the ones who get control of the Cars!
¶
Labels:
Furness Wargamers,
Rapid Fire,
WW2
Wednesday, 13 October 2010
At Sea
Another small demo of Napleonic naval power, as Matt considers using Paul's set of 19th Century naval rules, as last used for the Ironclad Battle of Lissa (and not the smaller Napoleonic era one), to do next years planned Trafalgar game.
Usual scenario, a larger French force vs a smaller but better crewed British one.
| From Furness Wargamers at Sea |
We left Paul to single-handedly (like a pirate?) deal with Matt's squadron as we picked, two to one, upon the weaker British squadron in the hopes of a quick victory.
The British just managed to inflict the break point damage first, the French were only about one decent broadside from achieving the same so the scenario appeared to be well balanced.
¶
Labels:
Furness Wargamers,
Napoleonic,
Naval
Thursday, 30 September 2010
In the 'Loft
Played a couple of games of Castle Ravenloft, a collaborative tile exploration game based on Dungeons and Dragons 4th edition rules and the associated traits and powers of the system.
A fun, relatively quick to play dungeon raid game. A big box game with high quality components including plastic minatures and thick, glossy, cardboard tiles. The Monsters provided are mostly undead types, which fits in nicely with the classic Ravenloft theme.
| From Furness Wargamers Fantasies |
Labels:
Boardgame,
DnD,
Furness Wargamers,
Ravenloft
Friday, 24 September 2010
Beasts of the Air
A multi player game of Wings of War took place as I finally get to use the multi-engine Bombers from Flight of the Giants.
A simple warm up game with just fighters, to get a new player familiarised with the game, was followed by what the rulebook describes as a 'Stop Them' scenario.
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| From Furness Wargamers in the Air |
Labels:
Furness Wargamers,
Great War,
Wings of War
Thursday, 16 September 2010
Flyboys
Quite a variety of games going on tonight.
I managed to play a couple of Wings of War games with Tony, who despite never playing the game before soon picked up the tactic. Avoided using the altitude rules as for new players and single head-to-head games I find it redundant. Altitude is best used for 'furballs' with 6-8 planes involved. Didn't get the chance to use my newly purchased 'Flight of the Giants' expansion yet.
I managed to play a couple of Wings of War games with Tony, who despite never playing the game before soon picked up the tactic. Avoided using the altitude rules as for new players and single head-to-head games I find it redundant. Altitude is best used for 'furballs' with 6-8 planes involved. Didn't get the chance to use my newly purchased 'Flight of the Giants' expansion yet.
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| From Furness Wargamers in the Air |
Labels:
Furness Wargamers,
Great War,
Wings of War
Thursday, 9 September 2010
Mech Scrap
A game of Battletech, run by Martin, as Keiron rolls back into town. And a chance to finally use Norbert McVitie in action (despite Martin initally trying to hand his sheet to someone else). A raiding party, amazingly of exactly the same tonnage as our 5 Mech Lance, is entering the territory near our base. Keron, Baldy, Simon, Tristan and myself vs Martin.
| From Furness Wargamers in the Future |
Labels:
Battletech,
Furness Wargamers
Wednesday, 1 September 2010
Rike Stuff
A couple of games of Svea Rike as the club, still low in numbers due to the holidays, found itself exiled down below as the main hall was laid out for 'Out of Africa' kids activities.
First game was fairly standard, with a new player learning the ropes, and a number of successful battles against the foreigners. I manged to pick up a few points on the way by using event cards to help out these battles, but couldn't buy up enough land or resources. Low scoring in terms of points with Martin winning.
Second game was played at speed due to the limited time left, but was actually finished with no problem for time. This was strongly merchant based game, as a number of disastrous wars saw the lands depleted. Colin took victory with his pile of mercantile cash. I came second with my lands and resources after a quick early bout of merchanting before a war with Russia took them out.
¶
Labels:
Boardgame,
Furness Wargamers,
Svea Rike
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