Tel's gaming blog, which may or may not get regularly updated.
Miniature Wargames, Boardgames and Online Games.
Wednesday, 20 July 2011
Wings over Asran
Another capture from the old Furness Wargamers website, and useful 'background' for our more recent jet game...
Posted Friday 14 April 2006
A civil war wages wages across the middle-eastern country of Asran and the government in desperation has been forced to bring in pilots from outside the country, the elite of which fight in the legendary Area 88...
Unfortunately because of their inexperienced our motley, but heroic, bunch of mercenary pilots are deemed not good enough to fly in Area 88, so they and their assortment of decrepit planes have been posted to Areas 86 and 87 instead.
Labels:
Area88,
Furness Wargamers,
Jets,
Manga
Wednesday, 6 July 2011
Stargate 1880
More fun with modified Ogre rules, as an 'artifact' found by the British in Egypt gets transported back to England and tinkered with by amateur scientists based in a peaceful country village. Much to their surprise their messing around has a rather dramatic effect.
| From Furness Wargamers from Mars |
Labels:
Furness Wargamers,
Ogre,
Sci Fi,
Stargate,
VSF
Wednesday, 29 June 2011
Colonial Falkenstein
Two teams of two fighting each other in the Africa of the world of Castle Falkenstein using modified Ogre rules. British and Egyptians vs Mahdists and Bavarians, each with their own base\resupply point. Each uncaptured hex round the base is worth 2 build\reinforcement points with the new arrivals capable of turning up on any edge of the table.
| From Furness Wargamers in the Colonies |
Labels:
Castle Falkenstein,
Colonial,
Furness Wargamers,
Ogre
Tuesday, 28 June 2011
Phalanx 2011
(A belated report on Phalanx Show)
Re-run of the Trafalgar game down at the Phalanx Show in St Helens. The journey down was good with the forcasted monsoon for the morning failing to appear.
The request for a big table had been granted and all four Hotz hex mats were in use. Matt had driven down early and had the game nearly set up. The rules had been tweaked to make firing at rigging more effective (but this was basically unused during game) plus a new critical hit rule for when 50% or more of shots hit.
| From Phalanx |
Labels:
Convention,
Furness Wargamers,
Napoleonic,
Naval,
Phalanx,
Trafalgar
Wednesday, 22 June 2011
Dread Zeppelin
This week at the club saw the re-appearance of Dave S. after a long absence, plus Paul carrying a rather large box. This turned out to be a model of the L10 Zeppelin, famous for it's bombing raid on the North-East.
This game was last played at the club in 2002, with Graeme, a previous participant, telling people of the various disastrous antics of that time and not exactly giving the current participants a feeling of hope. The large number of charts that were handed to us was also a worry.
I ended up playing the Flight Engineer, responsible for the beast's four Maybach engines and the instruments. The Kaptain was Mark, Dave S was 1st Officer, Tony as Chief Gunner. Character Sheets and Skill Checks are loosely based on the Call of Cthulhu system.
This game was last played at the club in 2002, with Graeme, a previous participant, telling people of the various disastrous antics of that time and not exactly giving the current participants a feeling of hope. The large number of charts that were handed to us was also a worry.
I ended up playing the Flight Engineer, responsible for the beast's four Maybach engines and the instruments. The Kaptain was Mark, Dave S was 1st Officer, Tony as Chief Gunner. Character Sheets and Skill Checks are loosely based on the Call of Cthulhu system.
| From Furness Wargamers in the Air |
Labels:
Furness Wargamers,
Great War,
Zeppelin
Wednesday, 15 June 2011
Two Rivers - part 2
The mini campaign continues, and reaches its conclusion, as the opposing forces rush to the vital bridges.
Two crucial battles fought during the club night, both occurring in consecutive map turns and at opposite ends of the map.
Two crucial battles fought during the club night, both occurring in consecutive map turns and at opposite ends of the map.
| From Furness Wargamers in Trenches |
Labels:
Campaign,
Furness Wargamers,
German,
Great War,
Russian
Wednesday, 8 June 2011
Two Rivers - part 1
A mini campaign using the Warhammer Great War rules to resolve combat, as Germany and Russia fight over Poland at the start of The Great War prior to things getting too bogged down in static positions.
Paul, Tel and Matt as the Honourable Prussians verses the Barbaric Russians of Mark and Tony.
The Germans have forced a river crossing and have piled troops across the river during the night to try and secure the area between the two rivers during the following day. (Exact mission details are currently classified as the campaign is still on going)
Paul, Tel and Matt as the Honourable Prussians verses the Barbaric Russians of Mark and Tony.
The Germans have forced a river crossing and have piled troops across the river during the night to try and secure the area between the two rivers during the following day. (Exact mission details are currently classified as the campaign is still on going)
| From Furness Wargamers in Trenches |
Labels:
Campaign,
Furness Wargamers,
German,
Great War,
Russian
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