Tuesday, 3 February 2015

Sharpe's 'Sharp Practice' Practice

Matt breaks out his skirmish troops from his Napoleonic forces again, but this time to play a rule set that he's just bought, 'Sharp Practice' by Too Fat Lardies, rather than his home-brewed ones. It's a character driven set of rules, with the 'Big Men' being all important in managing the troops.

From Furness Wargamers in Shakos

Tel, Dave M and Jim are the Honourable French. Keiron, Tony and S.O.Else, the Perfidious Rosbifs. A 'Big Man' each, plus one extra to command the forces, Kieron and Dave M doubling up respectively.

With only Matt having the rules, and himself having never played them, he took on the role of referee\rules lawyer. A simple scenario, capture and hold the four buildings on the table, with those holding the most winning.

Tuesday, 27 January 2015

Slightly Familiar Sci Fi

Same skirmish rules as last week but updated by their author, Jim, to a Sci Fi setting, with Keiron supplying a couple of squads of Space Marines and Tau from his 40K collection. Matt and Keiron each took charge of a section of Tau, Tel commanded the section of Marines and accompanying big stompy thing. Jim acted as the referee due to his intimate knowledge of the rules.

Similar terrain to last week with clumps of vegetation breaking up line of sight, plenty of rough ground providing cover, and a river section on one side of the table.This turned out to be Matt's hidey hole, from which he never moved all game.

Tuesday, 20 January 2015

Modern War - Take 2

Jim brought in some figures and the set of rules he wrote years ago, 'Hell by Daylight'. A small encounter between two unnamed forces in Africa, with 'modern' meaning in the last 50 years or so.

Tony's squad and APC are trying to meet up with Tel's squad, currently defending a broken down Tank. The crew of which is desperately trying to get the engine running again, but given their 'green' status it was not going to be easy.


Tuesday, 13 January 2015

Wavre

The Battle of Wavre, quite a significant battles of the Napoleonic era. This holding action by the Prussians helped the main body of Bluchers army escape and reach a rather more well known battle, taking place just to the west, at Waterloo. It also denied Napoleon the use of some much needed troops, in the form of the 3 corps under the command of Marshal Grouchy.


The Waterloo rules are once more undergoing refinement, but this time in 15mm, with the figures supplied by Dave M. Prussians commanded by Matt and Tel, French by Tony and Dave M.

Tuesday, 30 December 2014

Race Night

On of those quite nights at the club in the lull between Xmas and the New Year. So Craig brought some boardgames along and the winner was Formule De, in it's Formula D incarnation. Two one lap races with seven drivers and plenty of wreckage. Both races on proper tracks and helmeted drivers rather than the chavy street racing option.

Tuesday, 23 December 2014

Zombie Xmas

The Twilight World rules, and Dave M's horde of zombies and terrain, make a festive appearance as the game attracted a larger than expected turn out as some of the role-players\boardgamers joined in.

The 8 good guys, including Tel, Matt, Jim, Mark, Keir, and the returning Dave S, vs Dave M, who was the Xmas Grinch controlling the Zeds.


Tuesday, 2 September 2014

Sharpe's Shooters


Another trial of the Skirmish rules after last weeks first run through.

Once again a 'find the lady' scenario, but with the British defending a village and the French assaulting.

The hiding place of the Lady was chosen so as to only have one way in or out. With an internal barricade and Harper with his volley gun at the ready, any Frenchman trying to seize her would be in for some unpleasantness.

French moved in from one side in a two pronged attack. This forced the Riflemen to rush across the village to help out the regulars holding two of the buildings on that side.

A couple of shots from the upper windows of hard-point took down a Frenchman who had previously survived a volley from three others.

After a couple of bad turns of melee, that saw the regulars forced away from the walls they were defending, it looked like the British had chance for revenge. The Riflemen could now pile in and change the odds, bashing the French back in what was the last act of the game.