Tuesday, 30 December 2014

Race Night

On of those quite nights at the club in the lull between Xmas and the New Year. So Craig brought some boardgames along and the winner was Formule De, in it's Formula D incarnation. Two one lap races with seven drivers and plenty of wreckage. Both races on proper tracks and helmeted drivers rather than the chavy street racing option.

Tuesday, 23 December 2014

Zombie Xmas

The Twilight World rules, and Dave M's horde of zombies and terrain, make a festive appearance as the game attracted a larger than expected turn out as some of the role-players\boardgamers joined in.

The 8 good guys, including Tel, Matt, Jim, Mark, Keir, and the returning Dave S, vs Dave M, who was the Xmas Grinch controlling the Zeds.


Tuesday, 2 September 2014

Sharpe's Shooters


Another trial of the Skirmish rules after last weeks first run through.

Once again a 'find the lady' scenario, but with the British defending a village and the French assaulting.

The hiding place of the Lady was chosen so as to only have one way in or out. With an internal barricade and Harper with his volley gun at the ready, any Frenchman trying to seize her would be in for some unpleasantness.

French moved in from one side in a two pronged attack. This forced the Riflemen to rush across the village to help out the regulars holding two of the buildings on that side.

A couple of shots from the upper windows of hard-point took down a Frenchman who had previously survived a volley from three others.

After a couple of bad turns of melee, that saw the regulars forced away from the walls they were defending, it looked like the British had chance for revenge. The Riflemen could now pile in and change the odds, bashing the French back in what was the last act of the game.

Tuesday, 26 August 2014

Sharpe's Standoff

It's nearing dawn in a Spanish village, and the French commander is interrogating a young lady, believed to be a spy for the nearby British. Little are they both aware of a daring rescue attempt being orchestrated outside by a certain Captain Sharpe.

From Furness Wargamers in Shakos

Terrain, figures and rules supplied by Matt, who has spun off these rules from his home-brew Napoleonic big battle rules so that he can make use of his singly based skirmisher figures. Tel leading the British as Tony plays the defenders.

Wednesday, 20 August 2014

Blitz Again

A 1940 scenario, with the familiar story of a German assault to try a split the French and British lines. Tony and Tel are the Germans, Jim is the defending British, with Mark as B.E.F. reinforcements and Matt as the French.

Played out at 6mm and using the hex based system as devised by Dave M. This was used extensively in the past, but long enough ago so that everybody had by now forgotten how to play. In these homebrew rules units are rarely lost forever, but it takes time to regroup and at 1/3rd losses no offensive actions can be taken till back up to strength.

From Furness Wargamers in Tanks


Tuesday, 5 August 2014

Sepoy Siege

A siege scenario as the British and their Sepoys try to force their way into a city before native reinforcements can turn up. Most of the game consisted of bombardment and digging defences. Jim as the defenders, Tel as the attackers.

From Furness Wargamers in Shakos

After a period of battery on battery artillery duelling, which eventually forced the Indian heavy guns off the wall, the building of the siege lines outside the city began in earnest, with the first line constructed just within range of the walls as the British attempt to create a breach.

Tuesday, 22 July 2014

Maratha Maul

The 'Road to Waterloo' rules get a reprise and numerous modifications for use in the Indian theatre where numerous British Generals (and fictional Riflemen) cut their teeth.

In this trial run a small force of elite British, Sepoy and the not so elite John Company troops face the more numerous Maratha native forces, with their plentiful supply of Cavalry and explosive things. Matt leading the British while explaining the new rules, with Raja Tel leading the natives, assisted by Jim on the right and Tony on the left. Figures from Jim (Natives) and Matt (British).