Tuesday 25 March 2014

Road to Waterloo


Another test game of the proposed 'Waterloo' rules, with the French, consisting of Tel and Tony, assaulting a village defended by the British and Spanish of Martin and Jim. The village spans a river, crossable by troops but with a bridge in place for easier crossing.

Victory conditions are simple... who ever holds the village at the end of the game is the winner.


From Furness Wargamers in Shakos

Tuesday 18 March 2014

Nile Campaign pt2

The campaign continues with a few extra wrinkles added to the rules, in order to increase Blemmy and Boukoloi participation. They can now get Victory Points by raiding the four Nile squares south of the Delta. Plus siege rules added so that the three cities are now vulnerable even with garrisons in place.



From Furness Wargamers with Spears

All the current activity appears to be around the western side of the Delta, apart from the Blemmyes who are east of Memphis. Slaves are besieging Alexandria, meanwhile the Sassinids had mistaken their position and attacked the Romans who were hiding  in the Delta instead.

Tuesday 11 March 2014

Nile Campaign pt1


A short campaign set in Late Roman Egypt.
A 'battleships' style map campaign and using Basic Impetus for the battles. GM'd by Jim.

Blemmyes ( Tel ) - (starts in) Eastern Desert.
Boukoloi ( Tony ) - Nile Delta
Romans ( Dave M ) - Alexandria
Sassanid ( Matt ) - MemphisPelusium

Romans need to defeat Sassinids but retain Alexandria, Sassanid need to defeat everybody and protect convoy from Pelusium. Blemmys and Boukoloi both need to capture\loot Memphis or the other cities, plus attack the convoy.

From Furness Wargamers with Spears