A game of Lion Rampant at Matt's, but set in Roman times and modded (for rules and troop types) to give a big battle feel.
Tel's gaming blog, which may or may not get regularly updated.
Miniature Wargames, Boardgames and Online Games.
Friday 28 December 2018
Tuesday 11 December 2018
New Guinea Guinea Pigs
Set in New Guinea, Japanese vs Australians, a simple capture the building scenario.
The Australians have a Matilda while the Japanese have a couple of tank shaped vehicles.
¶
Labels:
Bolt Action,
Furness Wargamers,
New Guinea,
WW2
Tuesday 11 September 2018
Star Wars Armada
A game of Star Wars Armada, as arranged by Keiron.
Two apparently evenly matched forces despite the Imperials having a size advantage.
Labels:
Armada,
Furness Wargamers,
Sci Fi,
Star Wars
Tuesday 4 September 2018
Ghost Archipelago
A four-way tussle in this first game of Ghost Archipelago at the club.
Figures and the majority of the terrain supplied by Matt.
¶
Figures and the majority of the terrain supplied by Matt.
A number of boats existed for those who wished to go cruising.
Others started deep inland. (Each player started at a separate corner.
Certain lanes existed for some long-range magical sniping.
Snapping Turtles and betrayals abound as everybody tried to run with the loot to the 'safety' of the beach.
¶
Labels:
Fantasy,
Furness Wargamers,
Ghost Archipelago
Saturday 31 March 2018
Games Night
An old-style games night which only occurs infrequently nowadays. Jon and Ray coming around for some easter gaming.
Formula De
Running two cars each and dicing off for pole position with second cars at the rear. Montreal track is brutal on the car's tyres and brakes. A bit bland in the corner types which are basically all painful two stop corners, everybody pitted after the first lap of the two-lap race.
Metro
The track laying by committee game where longest routes win and direct lines are bad. Two games played with much confusion in the second, as sides were swapped but people initially kept playing as their original colour.
Sequence
The traditional way to end a games night. Connect4 meets Poker. Three player version seems to take slightly longer than the two player\team version but not by much. Four quick games.
¶
Formula De
Running two cars each and dicing off for pole position with second cars at the rear. Montreal track is brutal on the car's tyres and brakes. A bit bland in the corner types which are basically all painful two stop corners, everybody pitted after the first lap of the two-lap race.
Metro
The track laying by committee game where longest routes win and direct lines are bad. Two games played with much confusion in the second, as sides were swapped but people initially kept playing as their original colour.
Sequence
The traditional way to end a games night. Connect4 meets Poker. Three player version seems to take slightly longer than the two player\team version but not by much. Four quick games.
¶
Labels:
Formula De,
Metro,
Sequence
Tuesday 27 March 2018
Wings of 100 Years
To celebrate 100 years of the RAF, founded on April Fools Day 1918, I organised a couple of games of Wings of War.
4 a side, with one plane each. Getting the players to choose their own planes was probably a bad idea as ended up with a mixed bag of performance types and many planes the RAF would never have flown!.
4 a side, with one plane each. Getting the players to choose their own planes was probably a bad idea as ended up with a mixed bag of performance types and many planes the RAF would never have flown!.
Labels:
Furness Wargamers,
Great War,
Wings of War
Tuesday 27 February 2018
Belgium Spearhead
A game of 6mm Great War Spearhead as Dave M displays his new 6mm forces after selling off his 20mm plastics.
An early war encounter in Belgium as both French and German forces converged on a railway embankment.
An early war encounter in Belgium as both French and German forces converged on a railway embankment.
Tuesday 20 February 2018
Zombie
The post-apocalyptic 'Even Death May Die' rules make another outing. Three human factions clash while the zombies take advantage for a quick snack. Game organised by Dave M. Tel plays the defenders of the town while Matt tries to recover some stolen loot taken by Mark.
Labels:
Furness Wargamers,
Post Apocalypse,
Zombies
Tuesday 13 February 2018
Indian Kings
Back to Maratha India in the Napoleonic era, but using 'The Men Who Would Be Kings' rules.
A little early for the ruleset but still within the playable range. The club has already used these rules in a series of games organised by Dave M, but set in the Great War at the other end of the gameable range.
Labels:
Furness Wargamers,
Indian,
Maratha,
Napoleonic
Tuesday 6 February 2018
Steaming Again
Another trial of Matt's Steampunk Naval game at the club, based on the in-house DTS system.
Once more it's the Americans vs the Japanese, using Dystopian Wars models. Three small squadrons on each side, starting a couple of moves outside maximum artillery range.
Once more it's the Americans vs the Japanese, using Dystopian Wars models. Three small squadrons on each side, starting a couple of moves outside maximum artillery range.
Labels:
DTS,
Dystopian Wars,
Furness Wargamers,
Naval,
VSF
Tuesday 16 January 2018
Proper Charlies
Time for Keiron to crack out the Charlie Company rules as once more his Aussies make their way through Vietnam. Squads were distributed amongst seven players. With Bruce (Martin) commanding, Bruce (Matt) in charge of an SAS detachment, Bruce (Simon A) as the Radio\Artillery section, and four Bruces (Tel, Tony, Ben, and Alan L) in charge of squads.
A simple scenario - patrol through the jungle and inspect the village for enemy activity.
A simple scenario - patrol through the jungle and inspect the village for enemy activity.
Labels:
Australian,
Charlie Company,
Furness Wargamers,
Vietnam
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