Tel's gaming blog, which may or may not get regularly updated.
Miniature Wargames, Boardgames and Online Games.
Tuesday, 8 March 2016
Wasteman Workout
Wasteman, a game by ThunderChild Miniatures, set in a Post Apocalypse wasteland. Not exactly designed for five players, the result being that quite a few special cards were flying around all over the place.
The game resolved into two seperate one on ones, with the fifth group, who had inside knowledge of the game, hanging back\hiding. My group, consisting of a Cat Lady, Shooters, and Cannibal Maws, started off in the open. Cat Lady goes down from a long range shot from Jim's group.
In retaliation I play a card to use my activation to take control of one of his gang, and get them to detonate a bomb in their midst.
No fatalities but numerous wounds.
Matt and Dave M trade long range fire, but DM gets his grunt into close range and starts ripping Matt's force apart. After numerous rounds of fire and a load of dead body's, Matt finally puts the beast down.
Meanwhile one of my Maw's survives an assault, and chomps down on Jim's Robot, suprisingly destroying it in one munch. The opposing shooters concentrate fire to crit the creature, but my use of the Moojuice card brings it back to be more dangerous than ever. With the second Maw joining in on the assault the enemy boss ends up chomped to pieces.
The game winds down at this point with four out of the five forces not having much left to deal with anything.
Overall an enjoyable amount of chaos.
¶
Labels:
Kickstarter,
Post Apocalypse,
Wasteman
Tuesday, 29 September 2015
Squeeze
Fistful of TOWs in an early WW2 setting.
French trying to hold a river crossing from a German assault, waiting for assistance from the British who are finishing off their tea.
The Germans make swift advance down the table but the German off table artillery suffer loses from counterbattery fire, losing 2 of its three elements.
The British reinforcements turn up to the Germans rear on the right, first a couple of Recce units but soon followed by some proper armour in the shape of A10 and A13s. A French force of 6 CharBis appear on the Germans left flank, as more British armour pours in.
Just in time, the Germans get some reinforcements in the form of some self-propelled guns.
The German attack into the village becomes more frenzied with the slow crawling approach of the CharBis worrying them somewhat.
Finally, the French battalion breaks giving the Germans victory.
(This has been retroactively published a few years after the event based on an old draft, hence no images and scant details)
¶
The Germans make swift advance down the table but the German off table artillery suffer loses from counterbattery fire, losing 2 of its three elements.
The British reinforcements turn up to the Germans rear on the right, first a couple of Recce units but soon followed by some proper armour in the shape of A10 and A13s. A French force of 6 CharBis appear on the Germans left flank, as more British armour pours in.
Just in time, the Germans get some reinforcements in the form of some self-propelled guns.
The German attack into the village becomes more frenzied with the slow crawling approach of the CharBis worrying them somewhat.
Finally, the French battalion breaks giving the Germans victory.
(This has been retroactively published a few years after the event based on an old draft, hence no images and scant details)
¶
Sunday, 5 July 2015
10 Year Apocalypse
It was the ten year anniversary, on the 3rd July, of the launch of the browser game Urban Dead, and to mark this special occasion the games owner \ designer, Kevan, has sent out a survey for players to fill in. Which was not quite what I was expecting for this landmark occasion.
Given that the game has not had any significant development in the last five years it's a bit of a surprise that the survey strongly hints at a new wave of features, and that he's finally asking players for feedback\ideas (other than the game wiki suggestions pages, which was little more than player squabbling). But I do feel that this is 3 to 5 years too late to have a major affect.
Labels:
Online,
Urban Dead,
Zombies
Saturday, 20 June 2015
Phalanx 2015
Made the annual pilgrimage down to St Helens for the Phalanx wargames show.
Furness Wargamers wasn't putting on a game this year so it was just a case of browsing around.
Met up with Matt, Jim and Graeme down there with a surprise appearance by Alan.
Not gone overboard with the purchases, for my FIW stuff I bought a 28mm blockhouse from 4Ground, and a pack of 6 settler minis from Warlord Games. I didn't see any one stocking Galloping Major stuff else I might have bought a bit more.
I managed to obtain a couple of punch boards for Heroes of Normandie, one of support vehicles for both sides, and the Wittman Tigers board.
¶
Furness Wargamers wasn't putting on a game this year so it was just a case of browsing around.
Met up with Matt, Jim and Graeme down there with a surprise appearance by Alan.
Not gone overboard with the purchases, for my FIW stuff I bought a 28mm blockhouse from 4Ground, and a pack of 6 settler minis from Warlord Games. I didn't see any one stocking Galloping Major stuff else I might have bought a bit more.
I managed to obtain a couple of punch boards for Heroes of Normandie, one of support vehicles for both sides, and the Wittman Tigers board.
¶
Tuesday, 16 June 2015
End is Nigh
Labels:
Campaign,
Furness Wargamers,
Post Apocalypse,
Zombies
Tuesday, 21 April 2015
Dutch Courage
Another trial of the increasingly refined Waterloo Rules. A French assault on a polyglot force of Dutch, Belgians and Brunswickers.
Matt and Tel lead the French, Tony and Jim the argumentative allies.
The first assaults from the French were repulsed with casulties. A more effective tactic for the French was to stand off and fire in supported line at the defenders. With the assistance of the Artillery the defenders were chipped away.
Finally a breakthrough for the French on the right as a renewed assault takes the rightmost buildings, threatening the troops defending between the built-up areas. With French cavalry cming round the side the Allies were forces to adjust their positions.
The French lancers initially pushed the Brunswickers back, but numbers told in the next combat round and the situation was reversed, with the Brunswickers then following up and completely routing the Lancers, but at the cost of riding off the table in mad pursuit.
¶
Matt and Tel lead the French, Tony and Jim the argumentative allies.
The first assaults from the French were repulsed with casulties. A more effective tactic for the French was to stand off and fire in supported line at the defenders. With the assistance of the Artillery the defenders were chipped away.
Finally a breakthrough for the French on the right as a renewed assault takes the rightmost buildings, threatening the troops defending between the built-up areas. With French cavalry cming round the side the Allies were forces to adjust their positions.
The French lancers initially pushed the Brunswickers back, but numbers told in the next combat round and the situation was reversed, with the Brunswickers then following up and completely routing the Lancers, but at the cost of riding off the table in mad pursuit.
¶
Labels:
28mm,
Belgium,
Dutch,
French,
Furness Wargamers,
Napoleonic,
Waterloo Rules
Saturday, 18 April 2015
Battle of Presque Isle
It was time for this years St Georges Day (or thereabouts) game. This time its Naval as the Royal Navy take on the US on Lake Erie in the War of 1812. The British objective is to destroy the two currently unarmed American warships, the Lawrence and the Niagara, at anchor near Presque Isle. Both had been unladen of weaponry to enable them to cross the shallows to entry the lake.
Game is being played with Martin's Naval Rules for 1812, which he's been refining for the last couple of years.
Game is being played with Martin's Naval Rules for 1812, which he's been refining for the last couple of years.
Labels:
1812,
American,
British,
Furness Wargamers,
Great Lakes,
Naval,
St George's
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