Same skirmish rules as last week but updated by their author, Jim, to a Sci Fi setting, with Keiron supplying a couple of squads of Space Marines and Tau from his 40K collection. Matt and Keiron each took charge of a section of Tau, Tel commanded the section of Marines and accompanying big stompy thing. Jim acted as the referee due to his intimate knowledge of the rules.
Similar terrain to last week with clumps of vegetation breaking up line of sight, plenty of rough ground providing cover, and a river section on one side of the table.This turned out to be Matt's hidey hole, from which he never moved all game.
Tel's gaming blog, which may or may not get regularly updated.
Miniature Wargames, Boardgames and Online Games.
Tuesday, 27 January 2015
Tuesday, 20 January 2015
Modern War - Take 2
Jim brought in some figures and the set of rules he wrote years ago, 'Hell by Daylight'. A small encounter between two unnamed forces in Africa, with 'modern' meaning in the last 50 years or so.
Tony's squad and APC are trying to meet up with Tel's squad, currently defending a broken down Tank. The crew of which is desperately trying to get the engine running again, but given their 'green' status it was not going to be easy.
Tony's squad and APC are trying to meet up with Tel's squad, currently defending a broken down Tank. The crew of which is desperately trying to get the engine running again, but given their 'green' status it was not going to be easy.
Labels:
Africa,
Furness Wargamers,
Modern,
Post War
Tuesday, 13 January 2015
Wavre
The Battle of Wavre, quite a significant battles of the Napoleonic era. This holding action by the Prussians helped the main body of Bluchers army escape and reach a rather more well known battle, taking place just to the west, at Waterloo. It also denied Napoleon the use of some much needed troops, in the form of the 3 corps under the command of Marshal Grouchy.
The Waterloo rules are once more undergoing refinement, but this time in 15mm, with the figures supplied by Dave M. Prussians commanded by Matt and Tel, French by Tony and Dave M.
The Waterloo rules are once more undergoing refinement, but this time in 15mm, with the figures supplied by Dave M. Prussians commanded by Matt and Tel, French by Tony and Dave M.
Labels:
15mm,
French,
Furness Wargamers,
Napoleonic,
Prussian,
Waterloo Rules
Tuesday, 30 December 2014
Race Night
On of those quite nights at the club in the lull between Xmas and the New Year. So Craig brought some boardgames along and the winner was Formule De, in it's Formula D incarnation. Two one lap races with seven drivers and plenty of wreckage. Both races on proper tracks and helmeted drivers rather than the chavy street racing option.
Labels:
Boardgame,
Formula De,
Furness Wargamers
Tuesday, 23 December 2014
Zombie Xmas
The Twilight World rules, and Dave M's horde of zombies and terrain, make a festive appearance as the game attracted a larger than expected turn out as some of the role-players\boardgamers joined in.
The 8 good guys, including Tel, Matt, Jim, Mark, Keir, and the returning Dave S, vs Dave M, who was the Xmas Grinch controlling the Zeds.
The 8 good guys, including Tel, Matt, Jim, Mark, Keir, and the returning Dave S, vs Dave M, who was the Xmas Grinch controlling the Zeds.
Labels:
Furness Wargamers,
Post Apocalypse,
Twilight World,
Zombies
Tuesday, 2 September 2014
Sharpe's Shooters
Another trial of the Skirmish rules after last weeks first run through.
Once again a 'find the lady' scenario, but with the British defending a village and the French assaulting.
The hiding place of the Lady was chosen so as to only have one way in or out. With an internal barricade and Harper with his volley gun at the ready, any Frenchman trying to seize her would be in for some unpleasantness.
French moved in from one side in a two pronged attack. This forced the Riflemen to rush across the village to help out the regulars holding two of the buildings on that side.
A couple of shots from the upper windows of hard-point took down a Frenchman who had previously survived a volley from three others.
After a couple of bad turns of melee, that saw the regulars forced away from the walls they were defending, it looked like the British had chance for revenge. The Riflemen could now pile in and change the odds, bashing the French back in what was the last act of the game.
¶
Tuesday, 26 August 2014
Sharpe's Standoff
It's nearing dawn in a Spanish village, and the French commander is interrogating a young lady, believed to be a spy for the nearby British. Little are they both aware of a daring rescue attempt being orchestrated outside by a certain Captain Sharpe.
Terrain, figures and rules supplied by Matt, who has spun off these rules from his home-brew Napoleonic big battle rules so that he can make use of his singly based skirmisher figures. Tel leading the British as Tony plays the defenders.
| From Furness Wargamers in Shakos |
Terrain, figures and rules supplied by Matt, who has spun off these rules from his home-brew Napoleonic big battle rules so that he can make use of his singly based skirmisher figures. Tel leading the British as Tony plays the defenders.
Labels:
28mm,
British,
French,
Furness Wargamers,
Napoleonic,
Skirmish,
Spain
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