Tuesday, 15 April 2014

Road to Waterloo - Again

Another play test of the 'fast-play' rules for next years Waterloo game, as the rules finally settle down after about five iterations. Again it is an hold the village scenario, set in the Peninsular (Iberian, not Furness)

Two brigades of British and Portuguese, lead by Tel, plus some Heavy Cavalry and Guns, defending against the massed forces of the Matt's French.
 
 
From Furness Wargamers in Shakos

Tuesday, 8 April 2014

A New Great War

A trial game, organised by Dave M, of a set of DBA derived rules for the Great War, and based on an existing one found online for the Chaco War, but tweaked for the earlier era.

Set in the Middle East, between the Ottomans, lead by Tel and Mark, and a force of Australians and Indians, lead by Matt and Jim. Ottomans are defending with a number of their starting AP's being randomly determined to be defensive positions, either dugouts or barbed wire.

From Furness Wargamers in Trenches

Tuesday, 1 April 2014

Nile Campaign pt3

The campaign concludes with another Round of map moves and one  final battle.

The Blemmy spend a D6 of their victory points, costing five in total, to invite their cousins over to form another army. The new force, after a brief journey, also camps on the Nile. Memphis is now surrounded by the Blemmy both north and south.

From Furness Wargamers with Spears

Tuesday, 25 March 2014

Road to Waterloo


Another test game of the proposed 'Waterloo' rules, with the French, consisting of Tel and Tony, assaulting a village defended by the British and Spanish of Martin and Jim. The village spans a river, crossable by troops but with a bridge in place for easier crossing.

Victory conditions are simple... who ever holds the village at the end of the game is the winner.


From Furness Wargamers in Shakos

Tuesday, 18 March 2014

Nile Campaign pt2

The campaign continues with a few extra wrinkles added to the rules, in order to increase Blemmy and Boukoloi participation. They can now get Victory Points by raiding the four Nile squares south of the Delta. Plus siege rules added so that the three cities are now vulnerable even with garrisons in place.



From Furness Wargamers with Spears

All the current activity appears to be around the western side of the Delta, apart from the Blemmyes who are east of Memphis. Slaves are besieging Alexandria, meanwhile the Sassinids had mistaken their position and attacked the Romans who were hiding  in the Delta instead.

Tuesday, 11 March 2014

Nile Campaign pt1


A short campaign set in Late Roman Egypt.
A 'battleships' style map campaign and using Basic Impetus for the battles. GM'd by Jim.

Blemmyes ( Tel ) - (starts in) Eastern Desert.
Boukoloi ( Tony ) - Nile Delta
Romans ( Dave M ) - Alexandria
Sassanid ( Matt ) - Memphis & Pelusium

Romans need to defeat Sassinids but retain Alexandria, Sassanid need to defeat everybody and protect convoy from Pelusium. Blemmys and Boukoloi both need to capture\loot Memphis or the other cities, plus attack the convoy.

From Furness Wargamers with Spears

Wednesday, 8 January 2014

Great King

Internal strife in Persia as the army of The Great King, King of Kings fights the forces of the Great King, King of Kings to find out who really is the Great King, King of Kings. Played with Basic Impetus, currently the Ancient rules of choice, with three players each side and the initial forces determined at random.

The forces of the True King, Tel, ended up as primarily Infantry - Militia and Bows, with only his personal bodyguard and Matt's light Cavalry being mounted. The Pretender Tony's forces were all mounted including a force of Elephants commanded by Jim, and some heavy Cavalry commanded by Dave M.