Thursday 30 September 2010

In the 'Loft

Played a couple of games of Castle Ravenloft, a collaborative tile exploration game based on Dungeons and Dragons 4th edition rules and the associated traits and powers of the system.

A fun, relatively quick to play dungeon raid game. A big box game with high quality components including plastic minatures and thick, glossy, cardboard tiles. The Monsters provided are mostly undead types, which fits in nicely with the classic Ravenloft theme.

From Furness Wargamers Fantasies

Friday 24 September 2010

Beasts of the Air

A multi player game of Wings of War took place as I finally get to use the multi-engine Bombers from Flight of the Giants.

A simple warm up game with just fighters, to get a new player familiarised with the game, was followed by what the rulebook describes as a 'Stop Them' scenario.

From Furness Wargamers in the Air

Thursday 16 September 2010


Quite a variety of games going on tonight.

I managed to play a couple of Wings of War games with Tony, who despite never playing the game before soon picked up the tactic. Avoided using the altitude rules as for new players and single head-to-head games I find it redundant. Altitude is best used for 'furballs' with 6-8 planes involved. Didn't get the chance to use my newly purchased 'Flight of the Giants' expansion yet.

From Furness Wargamers in the Air

Thursday 9 September 2010

Mech Scrap

A game of Battletech, run by Martin, as Keiron rolls back into town. And a chance to finally use Norbert McVitie in action (despite Martin initally trying to hand his sheet to someone else). A raiding party, amazingly of exactly the same tonnage as our 5 Mech Lance, is entering the territory near our base. Keron, Baldy, Simon, Tristan and myself vs Martin.

From Furness Wargamers in the Future

Wednesday 1 September 2010

Rike Stuff

A couple of games of Svea Rike as the club, still low in numbers due to the holidays, found itself exiled down below as the main hall was laid out for 'Out of Africa' kids activities.

First game was fairly standard, with a new player learning the ropes, and a number of successful battles against the foreigners. I manged to pick up a few points on the way by using event cards to help out these battles, but couldn't buy up enough land or resources. Low scoring in terms of points with Martin winning.

Second game was played at speed due to the limited time left, but was actually finished with no problem for time. This was strongly merchant based game, as a number of disastrous wars saw the lands depleted. Colin took victory with his pile of mercantile cash. I came second with my lands and resources after a quick early bout of merchanting before a war with Russia took them out.