Thursday 31 March 2016

Hero Training

With a number of people missing from the club, I finally managed to get the Heroes of Normandie boardgame into action.

Since this was essentially a training session for the game we worked our way through the first couple of base game scenarios. We decided not to use the cards just to keep things simple.

First scenario was over quickly, the package appearing on an intersection favourable to the Germans. Things proceeded with very little effective shooting, and only one close combat, which was initiated after the game was effectively won.

The second scenario was  the 'Saving Private Rex' one, this one does seem biased towards the American side, due to the amount that they outnumber the opposing Germans, who start with a badly placed Machine Gun nest.

A couple of mistakes made during game play in terms of visibility of concealed Recon units, and the ability to shoot through certain terrain squares to units beyond.

Going to get a couple more containers for the counters, to add to my existing one, as the ziplock solution currently in use is too disorganised.

Sunday 27 March 2016

Horrific Easter

Lousy weather over the Easter holidays, so broke out Eldritch Horror for a couple of solo games, running a couple of characters in each game.

First game, with Cthulhu as the big bad, went disastrously. I chose the Explorer and to face the evil deep ones doings, but couldn't get any traction in solving the first mystery.

Theoretically having two characters working together should help make things easier due to the way the gate allocations and clue tokens to solve mysteries tend to work ( normally half the number of players and round up )

Second game, against Yog-Soggoth, went down to the wire, but managed to lose a number of characters in the process of solving the final mystery.

Charles Kane is not very useful on his own, but with more characters in play I can see his abilities to manage resources being very powerful.

Tuesday 8 March 2016

Wasteman Workout


Wasteman, a game by ThunderChild Miniatures, set in a Post Apocalypse wasteland. Not exactly designed for five players, the result being that quite a few special cards were flying around all over the place.

The game resolved into two seperate one on ones, with the fifth group, who had inside knowledge of the game, hanging back\hiding. My group, consisting of a Cat Lady, Shooters, and Cannibal Maws, started off in the open. Cat Lady goes down from a long range shot from Jim's group.

In retaliation I play a card to use my activation to take control of one of his gang, and get them to detonate a bomb in their midst.
No fatalities but numerous wounds.

Matt and Dave M trade long range fire, but DM gets his grunt into close range and starts ripping Matt's force apart. After numerous rounds of fire and a load of dead body's, Matt finally puts the beast down.

 Meanwhile one of my Maw's survives an assault, and chomps down on Jim's Robot, suprisingly destroying it in one munch. The opposing shooters concentrate fire to crit the creature, but my use of the Moojuice card brings it back to be more dangerous than ever. With the second Maw joining in on the assault the enemy boss ends up chomped to pieces.

The game winds down at this point with four out of the five forces not having much left to deal with anything.

Overall an enjoyable amount of chaos.
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