Two more games of TMWWBK's, once again set in East Africa during the Great War, with the first scenario being very lopsided and over quickly, and the second lasting a bit longer and a very close finish.
The first game was already under way when I got to the Hall, A truck is stuck in the middle of the table and the two unit of British defenders have to wait for reinforcements to help them out as the enemy approaches.
Tel's gaming blog, which may or may not get regularly updated.
Miniature Wargames, Boardgames and Online Games.
Tuesday 18 July 2017
Tuesday 11 July 2017
More Dystopia
More shenanigans at sea, as the Steampunk navy's raise steam again. All figures are again from Spartan Games, who produce nice models for Dystopian Wars even if the club are not over keen on using their rules.
Matt's DTS variant rules have been streamlined a bit since last time, no more rolls for reloading the big guns, just a negative to hit to compensate instead.
Blazing Sun vs the Federated States again. In terms of the fleets the Federates have been up gunned a bit.
Matt's DTS variant rules have been streamlined a bit since last time, no more rolls for reloading the big guns, just a negative to hit to compensate instead.
Blazing Sun vs the Federated States again. In terms of the fleets the Federates have been up gunned a bit.
Labels:
DTS,
Dystopian Wars,
Furness Wargamers,
Naval,
VSF
Wednesday 5 July 2017
Stuck in the Middle
Back to East Africa and another trial game of TMWWBK in the Great War. Set up by Dave M to test the artillery rules and to get a few more players involved.
A German led force is stuck between two British led groups ( Askari and Indian based respectively ). Naturally enough things didn't quite go as planned.
A German led force is stuck between two British led groups ( Askari and Indian based respectively ). Naturally enough things didn't quite go as planned.
Labels:
British,
East Africa,
Furness Wargamers,
German,
Great War
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